Error building Player: Exception: Error: method `System.Void System.Net.Sockets.Socket::set_ReceiveTimeout(System.Int32)` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void NetworkUtil:rocessConnect(System.Net.Sockets.SocketAsyncEventArgs). Help me!!!
maybe this helps: http://forum.unity3d.com/threads/socket-problem-when-deploy-to-windows-phone-8.220446/
GameObject obj = (GameObject) Instantiate (Resources.Load ("Actions/" + actions, typeof (GameObject))); no problem with other platforms. But, when build windows phone: --> Object reference not set to an instance of an object. Help me!