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Error in lastest XCode

Discussion in 'iOS and tvOS' started by CPlusPlus1408, Mar 11, 2014.

  1. CPlusPlus1408

    CPlusPlus1408

    Joined:
    Mar 4, 2014
    Posts:
    12
    Hi,

    today I had to download a / the latest XCode-Version due to the iOS 7.1 Update of my iPhone.
    Unfortunately an error is thrown during compiling. (It does NOT stop compiling though)
    Is this a known error or is this a bug?

    Code (csharp):
    1. GenerateDSYMFile
    Code (csharp):
    1. error: invalid abbreviation code [114] for DIE at 0x00001408 in '/Users/***/Library/Developer/Xcode/DerivedData/Unity-iPhone-egxnjjcvhivqyubmmmfosuucjzsj/Build/Intermediates/Unity-iPhone.build/Debug-iphoneos/Unity-iPhone.build/Objects-normal/armv7/Assembly-CSharp.dll.o'
     
  2. alvaro-em

    alvaro-em

    Joined:
    Feb 23, 2012
    Posts:
    77
    +1 to this. My device is an iPad mini IOS 7.1.

    I have found another guy experiencing the same problem here.

    I'll keep on looking for a solution. Will come back if I find it.

    Regards,

    Aernarion
     
  3. jeremyabel

    jeremyabel

    Joined:
    Dec 4, 2012
    Posts:
    3
    I'm getting this as well. Going to try and roll back xcode...
     
  4. smktang

    smktang

    Joined:
    May 15, 2013
    Posts:
    6
    I am having the same issues. After updating to XCode 5.1, Unity can't open the project automatically in XCode after a "Build and Run". After manually opening the project in XCode and trying to build, I too get the dsymutil error.

    To get rid of the error, I went to "Build Settings"->"Debug Information Format" and set it to DWARF. I don't know what the implications are, but I believe it's for debug only.

    Another thing I noticed when updating to XCode 5.1, in the "Capabilities" section, there are a couple of X's for the Game Center section, but that was easily repaired through the wizard.
     
  5. soofaloofa

    soofaloofa

    Joined:
    Nov 18, 2011
    Posts:
    26
    Turning off debug `Script Debugging` in the build settings fixes this for me.
     
  6. schmosef

    schmosef

    Joined:
    Mar 6, 2012
    Posts:
    852
    Thanks for posting this fix.

    Someone else posted your solution to stackoverflow with a helpful screenshot.
     
  7. mattSydney

    mattSydney

    Joined:
    Nov 10, 2011
    Posts:
    171
    But what f you want to debug?? Or attach profiler?
     
  8. Joseph-Ferano

    Joseph-Ferano

    Joined:
    Jul 18, 2008
    Posts:
    165
    Any update on this? I need to get a stack trace for a crash I'm getting only on my device.
     
  9. Joseph-Ferano

    Joseph-Ferano

    Joined:
    Jul 18, 2008
    Posts:
    165
    Well, I just tried compiling without dsym and I got a stack trace. The magic combination is to have script debugging enabled, slow and safe in the player settings, and don't use dsym. Then run from xcode and you can get a stack trace inside the output window.