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End bone rotation woes

Discussion in 'Editor & General Support' started by Sprak, Apr 14, 2012.

  1. Sprak

    Sprak

    Joined:
    May 20, 2008
    Posts:
    28
    I have a model in Cinema 4D R13, animated with the default biped character rig. Everything is working fine, except for the rotations of end controllers such as the hands head. I've tried fiddling with every fbx export setting there is, to no avail. The wrists/hands just won't rotate.
    Has anyone encountered this before? I usually lurk hardcore around these parts, but this problem has me tearing my hair. Would deeply appreciate any insights into what might be causing it.

    Here's the original (R13 version) Cinema 4D file of my placeholder character doing a placeholder macarena:
    http://dl.dropbox.com/u/3794109/Rigtest.c4d.zip
     
  2. modular

    modular

    Joined:
    Nov 14, 2011
    Posts:
    12
    I don't know exactly what happens in C4D. In Blender though I use only bones as controllers because other objects bring up problems like that. Your rig has only bones?