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Dynamic/Procedural Skybox

Discussion in 'Works In Progress - Archive' started by Major, Feb 13, 2016.

  1. Major

    Major

    Joined:
    Jul 26, 2012
    Posts:
    69
    Been working on this project for about a year know, its gone through a couple rewrites including going from trig approaches to an algebraic one. But I would like to think this is what it looks like when art meets programming meets math. There are some more improvements to be done, I can still get it down to only 1 compute shader. There is a simple level of detail system, closer objects are rendered with a different texture than farther ones, and the dust in the background is 1 larger texture without rotation (I should mention that all images start black and white and are colored with the compute shaders and can be further manipulated with data compression). All the star objects are Vector3 positions converted into texture coordinates to align the 3D positions with the texture position. Currently its 2 C# scripts and 2 compute shaders. Here is its current look, it's an image 6144x1024.

    LOD1output.png
     
  2. gorbit99

    gorbit99

    Joined:
    Jul 14, 2015
    Posts:
    1,350
    This is more of a "Work in progress" project, i would suggest going there