Search Unity

DX11 mode not supported (need shader model 5)

Discussion in 'Editor & General Support' started by EiKON-Andy, Jan 4, 2013.

  1. EiKON-Andy

    EiKON-Andy

    Joined:
    Nov 13, 2010
    Posts:
    66
    Hi all,

    I have an AMD Radeon HD 6870 which is shader model 5 and supports directx 11 (I play games in dx11 mode). However, when I select dx11 mode on some image effects (for example, "Depth of Field (Lens Blur, Scatter, DX11)") I get an error message that says "DX11 mode not supported (need shader model 5)":



    Has anyone else seen this?

    Andy
     
  2. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    Does the editor title bar say "<DX11>"?

    Reasons why it could be not in DX11 mode: 1) You haven't turned on DX11 in player settings, 2) you're on Windows XP or Vista without DX11 support, 3) the editor is set to some lower graphics emulation (Edit -> Graphics Emulation) mode, 4) something else.

    In the editor log file (Console window -> Open Editor Log button), at the very start we print out what graphics devices were created, and why DX11 creation failed, for example.
     
  3. EiKON-Andy

    EiKON-Andy

    Joined:
    Nov 13, 2010
    Posts:
    66
    Thanks Aras. It was the first one... :rolleyes:

    Note to self: RTFM!