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Dungeon Warfare - Hybrid tower defense strategy game

Discussion in 'Works In Progress - Archive' started by Singlecore, Feb 1, 2015.

  1. Singlecore

    Singlecore

    Joined:
    Sep 22, 2012
    Posts:
    8


    Dungeon Warfare is a hybrid tower defense strategy game.
    You use more than 20 different deadly traps to defend your dungeon against greedy adventurers!

    Alpha Trailer


    Implemented Features
    • More than 20 unique traps and more to come
    • Each traps are upgradeable up to four times
    • More than 10 different enemies and 5 summonable allies
    • Interactive terrain objects including minecarts and rolling boulders










    More Info
    Dungeon Warfare is on Steam Greenlight (Please vote yes if you like it!)
    Devlog on TIG Source http://forums.tigsource.com/index.php?topic=45971.msg1105266#msg1105266
    (Needless to say, We'll post it this thread too)

    We're developing Dungeon Warfare with Unity 3D Pro because we need RenderTexture feature. And we are using great assets from Unity AssetStore include 2D Toolkit, JSON.Net, SoundManager Pro.
    Please feel free to write replies with any questions, feedbacks, or new ideas.
     
    Dustin-Horne and Samuel411 like this.
  2. Singlecore

    Singlecore

    Joined:
    Sep 22, 2012
    Posts:
    8
    Hello, Unity Developers!

    Here's a development timelapse video.
    It is from the earliest days of Dungeon Warfare development.
    You can see how many changes were made to the game. Originally we planned to make this a mobile game but during the development we've decided that the game would have more potential when developed for PC.



    We've added a wisp-like object that highlights the enemies' path. It is now much easier to plan the defense.



    In addition to existing minecart, bomb and gold subtypes of minecart have been added.



    Bomb minecart - Explodes on contact
    Gold minecart - Faster, deals heavier damage and physical force, more durable