Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Does StateMachineBehaviour supports Custom Editor?

Discussion in 'Unity 5 Pre-order Beta' started by LightStriker, Feb 4, 2015.

  1. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    I don't have Unity 5, so it's a bit hard to check, but I've receive a report that Advanced Inspector fails to drawn StateMachineBehaviour. Since those derive from ScriptableObject - something AI support fine - I was wondering if StateMachineBehaviour are a special case that ignores custom editor.

    Do anybody have experience writing custom editor for StateMachineBehaviour?