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DirectX 11 and Exclusive Fullscreen at the same time (without issues)?

Discussion in 'Editor & General Support' started by Raul_T, Jul 5, 2015.

  1. Raul_T

    Raul_T

    Joined:
    Jan 10, 2015
    Posts:
    363
    Hello.

    I noticed that enabling both DirectX 11 and Exclusive Fullscreen mode will make the game to stop responding when alt-tabing, and also DirectX 11 Exclusive Fullscreen won't run in background. The only workaround that seems to work is using the "Windowed Fullscreen" mode, but not having true fullscreen (Exclusive Fullscreen) will break support for nvidia dsr, amd vsr, amd crossfire etc.

    So, is this going to be fixed in the future (Maybe with the DirectX 12 Unity release)? Or is there any way to make it work?
     
    Gua likes this.
  2. Raul_T

    Raul_T

    Joined:
    Jan 10, 2015
    Posts:
    363
    Nobody knows?
     
  3. Atael

    Atael

    Joined:
    Jan 14, 2014
    Posts:
    1
    I also have this problem( Unity 5.1.3.p2 ). Any suggestions?
     
  4. Raul_T

    Raul_T

    Joined:
    Jan 10, 2015
    Posts:
    363
    They told me on support ticket that it's going to be fixed in 5.3 ;)