Discussion in 'Showcase' started by Digital, Jul 5, 2011.
Sooo... is this in the asset store because I could REEEEAALLLYYY use it right now.
Definitely want it! Been ransacking the universe just for such a tool to be used with Unity.
Hope it will not be too expensive, though. Or better yet, provide option for a free version!
Yes I join the above. Very excited for this coming to the asset store!!!
Dude...this is fucking awesome, I suck at textureing my 3d models, this couls change S*** 0-0 Sorry for my language but this is the best thing EVER, even better than love lol xD maybe but it's like the best thing since 3d modeling itself :3 this is probably worth $1000 x0 but ask the people here and choose a price within a prace oh and if you do choose to sell it....please, please, please, please, PLEASE include a free version or at least a demo +_+ Cuz this is...WOW
One more thing, if I may, pleasepleaseplease, provide a simple and coherent tutorial(s) accompanying the application! This is just as important as the application itself, IMHO.
So does this actually paint materials or does it paint textures?
I think it's textures but you can use bump textures or whatever.
However, if you look at the post before mine, that was bak in September... soo I don't really know what's going on.
You can paint textures and the whole thing can be saved as a material, you can also edit an existing material.
this will be amazing, looking very forward to it being released =)
Now that's very nice, multi material would be bad for performance. Hope you'll make a beta or something soon, it's a massive pain to texture some things.
Where to buy it? Im interested
Will it be available some time? I would love to buy it Could really use this feature!
Sorry, its been a long time. There are few mesh painters out there, even free, why would you buy this one? I didn't have time to finish what I have started but maybe I could create a lite version of Digital Paint. Lite version limitations would be painting only on a diffuse map.
I would buy this one because it's the most awesome and for sure you will support wacom pressure and then it will be perfect!
I would also pay for it! Even with a lite version, I think this tool would be incredibly useful for artists. A good example I can think of is that you can't make a cave with the unity terrain system; but with your tool, you could make a mesh in a 3d application and then paint it like a terrain.
I really hope you continue working on it and let us know where it's going
Great Asset. This will be a huge hit once it hits the store.
Digital, i was looking a free mesh painter and didn´t found anything.. (or may i´m wrong?).. you could sell your product in a lower price is a good choice..
Digital Paint Lite v1.0
Whole scene was painted with lite version.
So... Have you uploaded it yet?
I'm creating videos and documentation.
Here are eight .flv videos showing you how to use Digital Paint Lite to create this scene.
Wow Digital! very promising tool...seems very powerful!
cannot wait this will help me out with my borderlands android project
There are few more features that I'm planing to add to Digital Paint Lite v1.1. New main feature will be texture offset so you can match textures like bricks and undo feature so there would be no need to paint over.
release please i really need this
Hi Digital..."Normal map edit" is planned in a future update? (as in your initial plans) With this added could become perfect! I can't wait to see it in asset store.
I did see all videos ...wow!
Lite version is painting only on a diffuse map and its perfect for mobile games. I use it for my current project. There is going to be a Pro version of this tool that will paint on all supported Unity maps. As soon as I add texture offset and undo features to the Lite version I'll start upgrading it to Pro.
First version of Digital Paint Lite is out.
Digital Paint Lite v1.0
did you plan to put it in asset store?
I thought this was going to be a free lite version
No, Lite version will become thru time Pro version depending on interest. I started this project more then a year ago and after many testing I've came up with this(see image). This is a full working standalone painting application with all the features. Then my idea was to make all this features available in editor, then I started rewriting the code to make it as simple as possible to use. In the meantime I have started working on two games so Digital Paint was on hold. Months later people are asking for the tool, how it would be great to use it and things like that. This is how Digital Paint Lite was created, I can't call it Full or Pro version because its not. Now eventually you will get Full or Pro version out of Lite version, as I rewrite the code I'll be adding new features to the Lite version and update it.
This means that if you buy Lite version you will get Full version too.
If it were in asset store I could buy it immediately
I don't have anything on the asset store, I know it's more buyer friendly and I would love to sell my assets on the asset store. How complicated is to sell your assets on the asset store without PayPal?
I think that there is no complication with payment method that you choose!
here a nice guide.
New feature: Texture Offset
This feature is used for matching textures like bricks or some other tiled textures.
Texture Offset Video
This is maybe a stupid question because I don't understand anything about the technique behind this. Is it possible to use this tool for painting Unity Terrain or for example terrain made with T4M Black Edition?
You can't use it for Unity Terrain and I don't know about T4M.
So is it on the asset store yet? Those other sites have confusing licensing.
I expressed my interest on Digital Paint because is the only painting system for Unity that has as result a simple texture file. (something like Deep Paint, zbrush, bodypaint..etc)
The alternative splat map painters and vector color painters have need a specific shader to see the result and have a limited number of textures utilizable(but less limitation in surface extension)
Each painting system has a specific field of applications where gives his best.
I think that Digital painter could be very usefull to paint relative small mesh objects like buildings, cars and various props. ( and also small mesh terrain parts).
Regards T4M ..it is a great alternative at the unity terrain painting system (texture, tree, grass) but specific for mesh terrain objects. T4M terrains (converted from unity terrains for ex.) are simple mesh gameobjects ...then paintable with Digital Paint.
New Feature: Undo - Redo
This is a custom undo feature and because it uses memory based on maps number there are only two undo levels. I think that two levels are more then enough. Its just in case you make some mistake.
Undo - Redo Video
nice, very useful!
I'm ready to buy it ... asset store please!
Looks awesome! Keep us updated!
If this was on the Asset store, i would buy it right now.
The asset store would alert me to updates to the program as well ( a nice convenience).
Bah i couldn't wait This is exactly what i need for my current project. Well worth the price for the current set of features, as they are not available in any other simple form like this.
1. It would be nice to see a preview of the brush on the mesh. Currently, i kinda have to guess what the outcome will be with any given brush size. I would rate this as urgent, almost a bug.
2. It would be nice to have a feature to turn OFF automatic wrapping on texture painting. Especially useful for getting in those details on the edge of the texture.
3. Having color effect the texture that is being painted with would also be nice. So -> select a texture, select a color for the texture, and paint. Very useful for hand painted shadows, fake ambient occlusion, etc..
Look forward to you building this into Pro!
NB: just buying this plug . HAPPY
been waiting a long time for a tool like this good work on it
Thank you for your suggestion.
1. I could create a brush size preview just like when you paint terrain, creating real texture preview would affect your performance and drastically slowdown your work, its because all maps must be painted twice.
2. That is a great idea, check.
3. Original version has that feature, just need to rewrite the code.