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Digital Landscaping & ArchViz

Discussion in 'Works In Progress - Archive' started by SAOTA, Mar 18, 2015.

  1. SAOTA

    SAOTA

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    I have been inspired by the works I have seen around the interwebz and would in turn like to share some of my experiments in rapid digital Landscaping.


    A Walk through the Woods : Forest Environment

    When I imagine such an environment I think of sunrise or sunset and the fog that settles between the trees.
    Color bleeds from the sky and lush vegetation takes over.


    Screenshot_7.jpg

    Screenshot_4.jpg
    Depth and Fog play an important role in generating the feels.

    Screenshot_9.jpg


    River Environment

    Screenshot_1.jpg

    RiverRScreenshot_5.jpg



    Feel free to ask any questions or give feedback.
     
    Last edited: Mar 18, 2015
  2. Zeblote

    Zeblote

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    Are there meant to be pictures here?
     
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  3. virror

    virror

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    I see 4 pictures
     
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  4. SAOTA

    SAOTA

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    RiverRScreenshot_4.jpg Screenshot_2.jpg



    I try and keep prototyping to 5-10 minutes. And spend another 5 or so on Image Effects and atmospheric tweaking.
     
    Last edited: Mar 18, 2015
  5. Deleted User

    Deleted User

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    beautiful!

    is this the standard unity water? Did you model the characters by yourself?
     
  6. Zeblote

    Zeblote

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    Cropped from one of your images:



    What's up with these trees in the distance?
     
  7. SAOTA

    SAOTA

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    Thanks. It is the standard water included with Unity 5. I just changed the reference to the specular GameObject.

    I think it might be something to do with the Depth Of Field image effect on that camera. Or Ambient Occlusion. Some issues with Speedtree and AO.
     
  8. SAOTA

    SAOTA

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    Some of my interiors rendered in Unity 5. Realtime GI.

    Screenshot_5.jpg
    Screenshot_6.jpg
    Screenshot_9.jpg
     
  9. SAOTA

    SAOTA

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    Some more. Realtime GI



    Kitchen.jpg Pool.jpg Lounge.jpg
     
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  10. SAOTA

    SAOTA

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  11. SAOTA

    SAOTA

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    Editor View.
     
  12. feloxy

    feloxy

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    Really impressed with your results. Are you using free assets? And what's your performance like ? I'm working on a lighthouse scene myself but I am creating all of the assets which is a long process. Also the fog you are using is it the fog that comes with Unity or you made some with particles?

    Thanks,
    Vincent
     
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  13. feloxy

    feloxy

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    Forgot another thing, what skyboxes and water are these?
     
  14. SAOTA

    SAOTA

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    I am. Materials are substances on a custom tessellation shader. Rocks are by Manufactura K4. Plants by Nobiax / Yughues. Grass is a png on a plane. Walls are unity cubes.
    There is no fog in the scene. It is probably the 3 bloom scripts that contribute towards that.

    I made this scene in 2 minutes and spent close to 3 hours on image effects and getting rid of artifacts in the output. (Fireflies etc)

    As for performance. It is a 2m x 2m scene surrounded by a skybox. I get 300fps in editor when game view is maximized.


    Honestly it feels like years ago that I made those. I don't have the scenes and didn't keep track. All i know is that the water is unity water. The skyboxes were most definitely free. The people were quite expensive.

    Regards
    Gerard
     
  15. nasos_333

    nasos_333

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    The final image looks very impressive, good work. I saw the base of the system is rather dark in lighting, can you get the same result by starting at a more vibrand state before filters are applied ?

    Also does Scion do most of the work in getting this look ?
     
  16. SAOTA

    SAOTA

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    Thanks nasos

    You can yes. It all comes down to color grading and exposure. I was just aiming for dusk/dawn look with heavy contrast.

    Scion does a lot, but Color Suite script does some tone-mapping and adjustments as well.
    Also there are 3 or 4 bloom scripts attached to that camera.
     
  17. nasos_333

    nasos_333

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    You use Unity's bloom or other ?
     
  18. SAOTA

    SAOTA

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    Here's a draft render of a scene I'm working on. Design by Gerard Slee.
     
  19. SAOTA

    SAOTA

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    0Unbakedfull.JPG
    Unbaked
    Bakedfull.JPG
    Baked
    BakedfullColorSuite.JPG
    Baked + Color Suite BakedfullColorSuiteScion.JPG

    Baked + Color Suite + Scion
    BakedfullColorSuiteScionDFAO2TSAO.JPG
    Baked + Color Suite + Scion + SSAO

    BakedfullColorSuiteScionDFAO2TSAOSSR.JPG

    Baked + Color Suite + Scion + SSAO + SSR
     
  20. SAOTA

    SAOTA

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  21. SAOTA

    SAOTA

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  22. SAOTA

    SAOTA

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  23. Luckymouse

    Luckymouse

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    Hi Gerard, I saw you have some really nice panorama view from the camera view, How did you do that? Are you using some kinda of replacement camera shader or other tool?