Have you tried the android monitor/avd debugger tools? Its a long shot, but i've not heard of any way to check debug information yet either.
From what I've read, there is no debugger, only the profiler (for pro users). The only thing available for now is the console output, that you can find in the "publishing utility for unity" app, inside "package app" options.
Hi, I used Debug.Log() but i dont see the output in "publishing utility for unity", i toogle on Develoment Build. What can i do? thanks
When the games running on your vita, and it is still plugged into your PC, open up the PSM-Tools, in the third tab down 'package' theres a debug box on there, if your vitas connected, it will detect it (after a few seconds) and will start showing debug information. I did not have to do anything else other than open the tools, and click on that tab for it to work, so I'm hoping it will for you too
You can also use the command line tool PsmDeviceForUnity.exe (-get_log) to view the device console log. https://psm.playstation.net/static/...psm/en/Documentation/Manual/PSMPsmDevice.html
Hi, I am getting a crash when loading my scenes with LoadLevelAsync. both the profiler and the command line console output reports there is still free memory. No additional info or error messages are shown.