Hi, Not sure if this is the right place but I'll ask anyway. I am having trouble because I'm encountering null reference exceptions on a real device (android and iPhone) that do not appear in the editor. I think it's because I have a lot of #if iOS || UNITY_Android statements that manage user input. How exactly can I see Debug.Log messages and Nulll Reference exception messages when I'm testing on a device? Do I do a debug build and then run it connected to Unity3D? I have Pro and can use the Profiler but that doesn't seem to give me Debug.Log messages from the device. Do I have to run it while connected to Xcode or Eclipse to see these messages?
on iOS, Debug.Log will come through to xcode (yes you have to be running the game from xcode) Im sure eclipse probably has the same thing, but I dont use eclipse, so youre on your own there