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Games Daemonical - Multiplayer Horror That Will Make Your Blood Run Cold

Discussion in 'Works In Progress - Archive' started by KarloE, Jan 26, 2015.

  1. KarloE

    KarloE

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    Daemonical is a multiplayer asymmetrical survival horror game that will match human players against a demonic enemy.

    It will feature character customization, realistic graphics, in-game voice chat, innovative and fun gameplay and a really scary atmosphere and setting.

    Latest Teaser Trailer (Nov 2017):


    Discord - https://discord.gg/m2NecYT
    Facebook - https://www.facebook.com/fearemgames
    Youtube Channel - https://www.youtube.com/user/fearemgames
    Twitter - https://twitter.com/fearemgames

    New screenshots (2017) :








    Ended up on an abandoned, remote island you find yourself in a life and death battle against the evil coming straight from perdition.

    Enter a terrifying multiplayer horror experience featuring sessions of up to five players where each one of them has a chance of becoming the bone chilling demonic entity that will try to slaughter the rest of the group.


    Daemonical is an asymmetrical horror multiplayer game in which a group of people find an unfinished demon summoning ritual place. With the demonic entitiy released upon the island, they must find a way to send it back to hell, or end up slaughtered.
    They never know which one of them will become possesed by the demon, so it is their choice if they want to team up and trust each other, or try surviving alone. The humans are played in the first person mode.

    In order to exorcise the demon, they need to find the missing ritual components and bring them back to the ritual spot. Their only alternative is hiding and surviving until the dawn, when the sunlight will purge the demon from the grounds. They can use fire, which hurts the demon, or weapons and tools hidden around the island to their advantage. While the demon can’t be killed, he can be crippled, stalled and distracted.
    The demon, played in the third person mode, needs to slaughter all the humans and bathe in their blood in order to survive the upcoming daylight. He is fast, agile, and powerful. He cannot be killed, and he can use his skills and special abilities to find, trap, disrupt and kill the humans.

    The humans are stronger when they are together, but they are easier to find. Stay together, or split up to avoid ending up in a group with a demon – it is completely your choice. Will you go for the missing ritual parts, or just try to hide from the demon, will you help your friends and resurrect them when they are dead, or just be a lone wolf – the game leaves that up to you.

    When a player dies in the game, their soul gets separated from their body and they can float around the map in the shape of a glowing ball of light. He can light the way for the players, find the demon and follow him so the others can see where he is, or just lead the others to his body so they can revive him.

    Game also features a positional voice chat, so you can tell the other players your plan, or pick a strategy together, but be careful! The demon might be listening in.
    Customize your character – pick your gender, choose between various player models, clothes, colors and symbols that you can put on your clothing.

    Key features:

    • Asymmetrical multiplayer
    • First person and third person playing mode
    • Dynamic time of day and weather system
    • Most of the map is procedurally generated
    • Tools and weapons randomly placed across the map
    • Big open landscapes
    • Positional voice communication
    • Fully customizable characters
    • Interesting locations and landmarks
    • Nonlinear gameplay
    • The most terrifying hide and seek experience in gaming
    • Scare your friends, or get scared with your friends
    • Multi-platform Support (Windows, Linux, Mac)



    Old screenshots and post ( 2015 ) :












    General Gameplay

    Game will feature a couple of gameplay modes in the end, but we are starting out with what we believe is a pretty innovative mode in the genre.

    Game starts with 2-5 human players in the forest, or some other environment that will be featured in the maps to come. They are basically just tourists that happen to find themselves in a very unsettling situation.

    Night is falling, and once it comes, one of them will be possesed by a demon. No one knows who it will be until it happens.

    Human Gameplay

    Goal of the humans is either to try to hide from the demon until day arrives, or light up a couple of holy altars on the map in order to “cleanse” the map of all the evil.

    Humans have a couple of choices at the start of the game - will they stick together and risk being killed by the demon once it possesses someone, or will they spread out, and try to meet up later on with the ones who stay human. They can also try to divide themselves into groups of 2-3 and try to survive that way. We really want them to make their own story as they play, and there are so much possibilities.

    Their only protection against the demon is fire. Since the demon was tortured and burned in hell for centuries, it fears fire, and as long as players are near a fire source, demon can’t hurt them.

    They can pick up branches on the floor and light them up, but they burn out eventually, and they are hard to find.

    If a human player is killed by a demon, his spirit will get thrown out of his body. In that “spirit” state, his goal is either to find his body again in order to revive himself, or to help out the other players by following them and warning them about the dangers around them, or directing them to the altars.

    Alive players will barely be able to see the dead, but they will be able to hear them and read their chat.

    Humans are played in a first person mode in order to enhance the immersion.

    Demon Gameplay

    A goal for the demon player is to kill all the players and use their life force in order to cast a spell on himself that will allow him to survive the daylight. It must only kill each player once, even if they revive themselves later on, he already took the life force from them that he required.

    Demon is an evil supernatural being that cannot be killed. It can only be stunned by fire, or other possible evil repellants. (to be decided on)

    It can sense the humans from a distance, but once he comes close, his powers are weakened by their life force, and he can only see or hear them. If he stays still for some time, he will be able to hear their heartbeat if they are close.

    It is fast, strong, and can climb trees. He will likely be able to put out magical traps that distract humans and make their senses fail in order to confuse them, distract them, or put out their fire sources.

    The demon is played in a third person mode in order to give it a better overview of the situation.

    Technology

    Game is made completely by using Unity3d. We are currently using the free version, but plan to upgrade before the release, in order to further polish the game and it’s appearance.

    We are using Photon for networking, and Mixamo services for characters and animations.

    The team

    In it’s core, we are a self-funded two-man team from Croatia, Europe. We are also working with a couple of people that are covering the areas that are not in our area of expertise, such as art and sound design.

    Status and plans

    Game is currently about 30% done. We are planning to finish up a rough alpha version some time in May, and enter the Steam Greenlight around that time.

    The best way to check what's going on is keeping track of our youtube videos.
     
    Last edited: Dec 1, 2017
  2. KarloE

    KarloE

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    All alpha version characters:
     
  3. KarloE

    KarloE

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    Demon gameplay WIP screenshot:

     
  4. Schneider21

    Schneider21

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    Yep. Definitely won't be playing this. I don't handle scary games so well. :eek:
     
    theANMATOR2b likes this.
  5. theANMATOR2b

    theANMATOR2b

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    @KarloE - are you looking for feedback or is this just an announcement posting?

    Looks nice so far.

    - The torch is pretty sporadic right now. May want to normalize the randomness a little bit and make it look more torch like.
    - The male models upper arms are not proportionally correct with his body and the lower arm.
    - The rocks in the second screen shot are super shiny.

    Keep it up. Looks like you're on a well outlined development path.
     
  6. KarloE

    KarloE

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    Thank you for your feedback guys. We are, actually, looking for feedback.

    Thank you for your tips, we will try to incorporate those in our next update!

    On a side note, we are looking for prop/architecture modelers and people who would help us animate our fps hands. If anyone is interested in working with us, please let us know. Work is remote and compensation is post launch.

    Regards,

    Karlo
     
  7. OmegaGrim

    OmegaGrim

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    Looks pretty good, great concept. I will be watching this.
     
  8. KarloE

    KarloE

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    Thank you for your support!
     
  9. KarloE

    KarloE

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    Third Person Camera test:


    Basic tree climbing test:

    Good progress so far!
     
  10. KarloE

    KarloE

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    She found him.
     
  11. KarloE

    KarloE

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    Found him again while he was climbing a tree:

     
  12. KarloE

    KarloE

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  13. KarloE

    KarloE

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    Hey guys, new development video update of Daemonical is up! Feel free to check it out and let us know what you think!

    Apply for our alpha here: http://fearem.com/daemonicalalpha/
     
  14. KarloE

    KarloE

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  15. KarloE

    KarloE

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    Btw, sorry for another bump, but make sure to check our new teaser:


    Eager to hear your opinion!
     
  16. steelersfan252

    steelersfan252

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    Looks really cool, I will certainly keep up with this project.
     
  17. KarloE

    KarloE

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    theANMATOR2b likes this.
  18. Lostlogic

    Lostlogic

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    I like the premise. Seems original!