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D3d11 more than 16 texture in unity 4.6.1

Discussion in 'Shaders' started by AliAzin, Dec 14, 2014.

  1. AliAzin

    AliAzin

    Joined:
    Jun 25, 2009
    Posts:
    51
    Hi,

    In release notes for unity 4.6.1 there is a fix that says :

    (643425) - Shaders: Fixed support for more than 16 textures on D3D11.


    I tried a shader with 19 texture samplers for shader model 5 but it says :
    Sampler limit exceeded; more than 16 samplers needed to compile program;

    If the texture limit is still 16, what does this fix means?
     
    Last edited: Dec 14, 2014
  2. startas

    startas

    Joined:
    Nov 14, 2014
    Posts:
    102
    Well, maybe it was only fake fix, i.e., valve loves making fake fixes - if something doesnt work, they just remove that feature/thing from the game, easy life :)