Hello, i managed how to set custom texture in code: Code (CSharp): noiseTex = new Texture2D(pixWidth, pixHeight); pix = new Color[noiseTex.width * noiseTex.height]; noiseTex.SetPixels(pix); noiseTex.Apply(); MaterialPropertyBlock block = new MaterialPropertyBlock(); block.AddTexture("_MainTex", noiseTex); GetComponent<SpriteRenderer>().SetPropertyBlock(block); And my question is, how to set 'point filter' to this texture? And how to make setting better