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Cross-platform push notification solution

Discussion in 'Scripting' started by Dmitry-Fofanov, Nov 21, 2014.

  1. Dmitry-Fofanov

    Dmitry-Fofanov

    Joined:
    Jun 28, 2013
    Posts:
    3
    Hi everyone!
    We want to add push notifications to the existing game that was released on iOS, Android and Windows Phone 8. There are quite a few options to make it happen different in slight details. Can someone share an experience of their own? What solution do you use? What problem did you face?
    If somebody uses PushWoosh on iOS, how is it? Does it work on iOS 8?
    Any experience with GameThrive?

    The game:
    http://www.carx-tech.com/carx_drift_racing-car-physics-engine-eng
     
  2. gdeglin

    gdeglin

    Joined:
    Mar 7, 2013
    Posts:
    78
    Hi! I'm a developer for GameThrive, so obviously I'm a bit biased.

    Before our team was working on GameThrive, we were a games studio that did all of our work in Unity. So, as you would expect, our Unity support is excellent. We also support all the new notification features in Android 4/5 & iOS8 including custom notification action buttons.

    We have a special attention to detail when it comes to making sure our service works really well for game developers. For instance, our Unity plugin automatically tracks basic analytics (language, session count, last active time, and so on) on your players so that you can craft the most effective messages to send to each group of users.

    Finally keep our pricing low enough to be affordable for most indie devs, since we know that just because a game has 1M downloads, doesn't mean that the developers can afford to spend a lot of money.

    A bunch of big Unity games use our service including Bitcoin Billionaire and Pixel Gun 3D. Hope you'll give us a try, and let us know if we can help in any way :)