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Create texture atlas from several pngs

Discussion in '2D' started by edwinsoho, Jan 15, 2015.

  1. edwinsoho

    edwinsoho

    Joined:
    Jan 11, 2015
    Posts:
    23
    so far all examples I found about texture atlas assumes I have one png with several sprite art on it and slice them up inside unity3d.

    I want to do the opposite, I have all individual png files one for each sprite and I want to create one texture atlas in unity3d with them

    any tips?
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    If you have Unity Pro, assign all the files the same packing tag, and it's done automatically.

    --Eric
     
  3. DalerHakimov

    DalerHakimov

    Joined:
    Mar 14, 2014
    Posts:
    302
    or if you don't have Unity Pro, you can create texture atlas in Photoshop, Gimp, or etc graphical apps. and after that slice them in Unity,
     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Do any of these work?

    Or if you don't have Unity Pro - Glueit is a nice free minimalistic tool.