Hi,i have released an app on the play store and i get many time the same error (around 40+ report) lot of user can't play my game and i really don't know what to do, many thanks for any help. (it's seem to happen only on android 4.1) Code (csharp): java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 4.3.4f1 Device model : LGE LG-LS720 Device fingerprint: lge/fx3s_spr_us/fx3:4.1.2/JZO54K/LS720ZV6.1383787089:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000004 Build fingerprint: 'lge/fx3s_spr_us/fx3:4.1.2/JZO54K/LS720ZV6.1383787089:user/release-keys' Revision: '10' r0 00000000 r1 00000018 r2 65a10e48 r3 0000000c r4 65a10e78 r5 00000018 r6 00000002 r7 00000000 r8 00000000 r9 659e17b0 sl 00000000 fp 65a004fc ip 0000003f sp 5fcb4d58 lr 60b79597 pc 60b79414 cpsr 0000000b at libsc-a3xx.00371414(Native Method) at libsc-a3xx.00371593(Native Method) at libsc-a3xx.003715eb(Native Method) at libsc-a3xx.00170a2f(Native Method) at libsc-a3xx.00170b43(Native Method) at libsc-a3xx.003144d9(Native Method) at libsc-a3xx.00102975(Native Method) at libsc-a3xx.000f97e7(Native Method) at libsc-a3xx.0009f097(Native Method) at libsc-a3xx.0009f189(Native Method) at libsc-a3xx.0009f4a1(Native Method) at libsc-a3xx.00094dad(Native Method) at libsc-a3xx.000965f7(Native Method) at libsc-a3xx.00095c3b(Native Method) at libsc-a3xx.__link_shaders(__link_shaders:326) at libGLESv2_adreno200.qgl2DrvAPI_glLinkProgram(qgl2DrvAPI_glLinkProgram:610) at libGLESv2_adreno200.glLinkProgram(glLinkProgram:10) at libunity.003633ac(Native Method) at libunity.00363844(Native Method) at libunity.003639c8(Native Method) at libunity.001ec6c0(Native Method) at libunity.0034c598(Native Method) at libunity.002fb310(Native Method) at libunity.002fb438(Native Method) at libunity.002fbd74(Native Method) at libunity.002fc3c8(Native Method) at libunity.002fc798(Native Method) at libunity.002fd2d4(Native Method) at libunity.00304be0(Native Method) at libunity.002cf010(Native Method) at libunity.002cf374(Native Method) at libunity.002baf00(Native Method)
so something make adreno go angry when linking shader. Are you using shaders with alpha-test? (it was a problem with early adrenos). Please bug report with repro project and information about what devices cause it (i cant say we are happy to workaround all the android gles dirver issues, but there is no other way to go with android, alas)
Thanks for your answers, yes i'm using alpha-test with transparent/diffuse shader and i use ngui (don't know if one of shader on ngui use it). I will try to change the transparent/diffuse shader for another one. For the list of device : Optimus f6 (f6) 12 27,3 % Optimus F3 (fx3) 5 11,4 % Xperia M (C1905) 4 9,1 % ZTE Blade G LTE (coeus) 4 9,1 % Hydro EDGE (C5215) 4 9,1 % Xperia SP (C5303) 3 6,8 % N800 (nex) 3 6,8 % Xperia Z (C6606) 2 4,5 % Z740G (metis) 2 4,5 % ZTE_N9511 (hera) 2 4,5 % Xperia M (C1904) 1 2,3 % Z995 (becky) 1 2,3 % Y301A2 (hwY301A2) 1 2,3 %
hi,i met the same problem. have this problem be resolved by changing all transparent/diffuse shader for another one?
I met the same problem too with some device. Have you tried changing transparent/diffuse shader for anthor? Is it resolved?
Unity 4.5.4f here. And having the exact crashes. It seems no one has an idea what is causing this problem. My game also having this crashes on these platforms mainly : Optimus F6 (f6) 5 18.5% Xperia SP (C5306) 1 3.7% Xperia SP (C5303) 1 3.7% Xperia M (C1904) 1 3.7% Xperia SP (C5302) 1 3.7% Z740 (metis) 2 7.4% ZTE Z932L (warplte) 1 3.7% G526 (hwG526-L33) 1 3.7% G526 (hwG526-L22) 1 3.7% Boston 4G (boston_4g) 1 3.7% Optimus F3 (fx3) 1 3.7% Xperia M (C1905) 1 3.7% ZTE Blade G LTE (coeus) 9 33.3% Hydro EDGE (C5215) These crashes causes lots of angry customers for me (1 stars) and an answer would be great. Since it is an android platform only and happens exactly as the first poster i dont know how we can send a repro scene and a bug report. My test platform is galaxy s3 and i have never got a crash. And here is one of the many crash reports from Google Play Store.
Same problems here. I hope Unity team can come up with a solution or, at least, a reason for this crashes.
java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 4.6.3f1 Device model : Sony C2105 Device fingerprint: Sony/C2105_1272-5606/C2105:4.1.2/15.0.A.2.17/Android.2019:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000020 Build fingerprint: 'Sony/C2105_1272-5606/C2105:4.1.2/15.0.A.2.17/Android.2019:user/release-keys' Revision: '0' r0 00000008 r1 40400000 r2 531f2090 r3 00000001 r4 5561b5b8 r5 531f2028 r6 00000000 r7 00000000 r8 00000001 r9 5624dd60 sl 00000001 fp 531cef0c ip 00000001 sp 5561b4a8 lr 56158465 pc 56159bcc cpsr 2e412e30 at libsc-a3xx.00361bcc(Native Method) at libsc-a3xx.003917ab(Native Method) at libsc-a3xx.00392639(Native Method) at libsc-a3xx.00393cc1(Native Method) at libsc-a3xx.00391429(Native Method) at libsc-a3xx.0019dfd3(Native Method) at libsc-a3xx.0019e0bd(Native Method) at libsc-a3xx.00330bd9(Native Method) at libsc-a3xx.0011db11(Native Method) at libsc-a3xx.00100afb(Native Method) at libsc-a3xx.000a58d9(Native Method) at libsc-a3xx.000a5c39(Native Method) at libsc-a3xx.000a5f51(Native Method) at libsc-a3xx.0009ab41(Native Method) at libsc-a3xx.0009c513(Native Method) at libsc-a3xx.0009bae3(Native Method) at libsc-a3xx.__link_shaders(__link_shaders:322) at libGLESv2_adreno200.qgl2DrvAPI_glLinkProgram(qgl2DrvAPI_glLinkProgram:618) at libGLESv2_adreno200.glLinkProgram(glLinkProgram:10) at libunity.00391998(Native Method) at libunity.003905e4(Native Method) at libunity.00390388(Native Method) at libunity.001f6ee4(Native Method) at libunity.001f6690(Native Method) at libunity.003279d8(Native Method) at libunity.00339718(Native Method) at libunity.00339364(Native Method) at libunity.00338010(Native Method) at libunity.00337a18(Native Method) at libunity.0033716c(Native Method) at libunity.00339cfc(Native Method) at libunity.0030ad30(Native Method)
getting it on android 4.4 java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 4.6.3f1 Device model : samsung SM-G900F Device fingerprint: samsung/kltexx/klte:4.4.2/KOT49H/G900FXXU1ANCE:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000008 Build fingerprint: 'samsung/kltexx/klte:4.4.2/KOT49H/G900FXXU1ANCE:user/release-keys' Revision: '14' pid: 31931, tid: 31980, name: Thread-58859 >>> com. <<< r0 00000000 r1 091bc9a7 r2 400d5394 r3 00000004 r4 00000011 r5 51f4cfb0 r6 418b7fd0 r7 00000002 r8 4186cca4 r9 51f6c058 sl 00000000 fp 520cacc0 ip 520cacb0 sp 520cab78 lr 417f46fd pc 417c8e9e cpsr 58584630 at libart.0016fe9e(Native Method) at system@framework@boot.0001fed4(Native Method) at NativeClient.HandleAuthTransition(Native Method) at NativeClient.HandleAuthTransition(<0x001e8>:488) at GameServicesBuilder.InternalAuthFinishedCallback(<0x00053>:83) at GameServicesBuilder.InternalAuthFinishedCallback(Native Method) at libgpg.000c130c(Native Method) at libgpg.0005f1cd(Native Method) at libgpg.0009f7c3(Native Method) at libgpg.0005c3fd(Native Method)
Any update about this, Unity folks? I am getting this quite often in reports, on Android 4.2 (100%). Along with it come unsatisfied customers and bad reviews. Devices: reallytek82_tb_jb5 TCV-703G mg726 Code (CSharp): java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 5.0.1p2 Device model : LENOVO Lenovo A3500-FL Device fingerprint: Lenovo/A3500-FL/A3500FL:4.2.2/JDQ39/A3500FL_S001_0402:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000020 Build fingerprint: 'Lenovo/A3500-FL/A3500FL:4.2.2/JDQ39/A3500FL_S001_0402:user/release-keys' Revision: '43775' pid: 9758, tid: 9774, name: main >>> com.rebubbled.mobile <<< r0 00000000 r1 00000000 r2 ffffffff r3 60378a28 r4 00000000 r5 603783b0 r6 00000000 r7 00000000 r8 00000001 r9 64f05001 sl 00000002 fp 00000001 ip 00000002 sp 5f2f79c0 lr 40591705 pc 40593636 cpsr 30353341 at libEGL.00001636(Native Method) at Unknown.00003009(Unknown Source)
Came here from this thread http://issuetracker.unity3d.com/iss...adreno-based-graphics-drivers?page=1#comments Trying the 1x1 button fix by just adding this: voidOnGUI() { GUI.color = Color.clear; GUI.Button(newRect(0,0,1,1), ""); } Will see whether that helps
Updating Unity to the latest build fixed the issue. Primarily because of Unity 4.6.4p2's resolution of issue 675681 (Android: Fixed Auto target graphics mode on devices which think they support ES 3.0 without proper hardware.) Unity 4.6.4p2: http://unity3d.com/unity/qa/patch-releases?version=4.6&page=3
Also got a crash reported Unity version 5.0.1p1 Android 4.1 Xperia M (C1904) java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 5.0.1p1 Device model : Sony C1904 Device fingerprint: Sony/C1904_1277-9020/C1904:4.1.2/15.1.C.2.8/7bd96g:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000004 Build fingerprint: 'Sony/C1904_1277-9020/C1904:4.1.2/15.1.C.2.8/7bd96g:user/release-keys' Revision: '0' ....
I'm getting this issue too (using both Unity 4.6.8f1 and 4.6.7f1) and testing on a device running Android 5.0.2... Happens in particular when instantiating objects, though seemingly randomly / not consistently. Code (CSharp): 09-11 16:02:07.947: A/libc(31883): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 31903 (UnityMain)
Getting this issue on Unity 4.6.8p4, need help. java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 4.6.8p4 Device model : samsung SAMSUNG-SGH-I497 Device fingerprint: samsung/espresso10uc/espresso10att:4.1.2/JZO54K/I497UCBMF2:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000018 Build fingerprint: 'samsung/espresso10uc/espresso10att:4.1.2/JZO54K/I497UCBMF2:user/release-keys' Revision: '7' pid: 11605, tid: 11621, name: main >>> net.peakgames.amy <<< r0 00000000 r1 00000000 r2 00000030 r3 00067cae r4 592f69b0 r5 76d7f1f0 r6 773dc738 r7 00001e00 r8 00000000 r9 593ade60 sl 00000034 fp 5222fedc ip 6093ac40 sp 6093acd0 lr 400cd95d pc 521e2f5a cpsr 322e312e at libGLESv2_adreno200.rb_mempool2_alloc_pure(rb_mempool2_alloc_pure:217) at libGLESv2_adreno200.rb_vbo_cache_vertex_attrib(rb_vbo_cache_vertex_attrib:284) at libGLESv2_adreno200.cache_vertex_array(cache_vertex_array:378) at libGLESv2_adreno200.cache_vertex_elements(cache_vertex_elements:590) at libGLESv2_adreno200.qgl2DrvAPI_glDrawElementsInstancedXXX(qgl2DrvAPI_glDrawElementsInstancedXXX:264) at libGLESv2_adreno200.qgl2DrvAPI_glDrawElements(qgl2DrvAPI_glDrawElements:6) at libGLESv2_adreno200.glDrawElements(glDrawElements:10)
Same Issue : What is a status of this bug ? I java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 5.2.2f1 Device model : samsung SM-A800F Device fingerprint: samsung/a8eltejv/a8elte:5.1.1/LMY47X/A800FXXU1AOI1:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000 Build fingerprint: 'samsung/a8eltejv/a8elte:5.1.1/LMY47X/A800FXXU1AOI1:user/release-keys' Revision: '5' pid: 22483, tid: 22504, name: UnityMain >>> com.OnePointSix.KillerTraps <<< r0 9df09390 r1 00000000 r2 9dcfca90 r3 00000000 r4 9ddf7554 r5 9df09390 r6 9de1e980 r7 fffff27c r8 00000000 r9 00000008 sl 0000002c fp 00000002 ip 0000002c sp aedf6720 lr ffffffff pc 9f127df4 cpsr 3038412f at libunity.00462df4(Native Method) at libunity.0044b888(Native Method) at libunity.0025c738(Native Method) at libunity.0025b138(Native Method) at libunity.00391c94(Native Method) at libunity.00391960(Native Method) at libunity.00393ee8(Native Method) at libunity.00394eb0(Native Method) at libunity.000c0610(Native Method) at libunity.0011a24c(Native Method) at libunity.000c7e4c(Native Method) at libunity.0030c114(Native Method) at libunity.00491d24(Native Method) at libunity.004964fc(Native Method) at data@app@com.0045fe17(Native Method)
Hello guys, how i can fixed this? java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 5.3.4f1 Device model : samsung GT-N8000 Device fingerprint: samsung/p4noterfxx/p4noterf:4.4.2/KOT49H/N8000XXUDNE5:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 8062bda0 Build fingerprint: 'samsung/p4noterfxx/p4noterf:4.4.2/KOT49H/N8000XXUDNE5:user/release-keys' Revision: '6' pid: 2757, tid: 2780, name: UnityMain >>> com.gamefirst.survivalsavage <<< r0 000076cf r1 8062bda0 r2 00000000 r3 80104bf8 r4 636f4148 r5 00000030 r6 63d264f8 r7 63d264f8 r8 00003f48 r9 62885598 sl 804c76d0 fp 64104a48 ip 00000004 sp 62884c30 lr 6ca69b18 pc 637d67dc cpsr 48393454 at libMali.000277dc(Native Method) at libMali.000295c8(Native Method) at libMali.000282fc(Native Method) at libMali.00041afc(Native Method) at libMali.shim_glDrawElements(shim_glDrawElements:76) at libunity.004a8734(Native Method) at libunity.002de414(Native Method) at libunity.002de46c(Native Method) at libunity.002af6a4(Native Method) at libunity.00169544(Native Method) at libunity.0016fe50(Native Method) at libunity.0017157c(Native Method) at libunity.00175524(Native Method) at libunity.0010f264(Native Method) at libunity.00111aec(Native Method) at libunity.0012ca74(Native Method) at libunity.00387368(Native Method) at libunity.00388730(Native Method) at libunity.004d20f4(Native Method) at libunity.004d71dc(Native Method) at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112) at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:398) at libdvm.00027e20(Native Method) at libdvm.dvmMterpStd(Thread*)(dvmMterpStd:76) at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:184) at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:336) at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20) at libdvm.00056107(Native Method) at libc.__thread_entry(__thread_entry:72) at libc.pthread_create(pthread_create:240)
Hi Same errors here, someone can help? Unity version: 5.4.0 Device model: samsung galaxy young duos gt s6313t Android version: 4.1.2 09-09 16:45:03.702: A/libc(11009): Fatal signal 11 (SIGSEGV) at 0x5a19d000 (code=1), thread 11023 (UnityMain) 09-09 16:45:03.812: I/DEBUG(127): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 09-09 16:45:03.812: I/DEBUG(127): Build fingerprint: 'samsung/roydtvvj/roydtv:4.1.2/JZO54K/S6313TVJANB1:user/release-keys' 09-09 16:45:03.822: I/DEBUG(127): pid: 11009, tid: 11023, name: UnityMain >>> com.intercode.coobo <<< 09-09 16:45:03.822: I/DEBUG(127): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 5a19d000 09-09 16:45:05.522: I/DEBUG(127): r0 5a19d000 r1 5b217040 r2 00000010 r3 00000000 09-09 16:45:05.522: I/DEBUG(127): r4 00000001 r5 00000010 r6 5a19d000 r7 00000010 09-09 16:45:05.522: I/DEBUG(127): r8 5b217030 r9 00000001 sl 412c0000 fp 00000001 09-09 16:45:05.522: I/DEBUG(127): ip 5099df24 sp 54dabed0 lr 55979c37 pc 4028027c cpsr 08000010 09-09 16:45:05.522: I/DEBUG(127): d0 ccf2f2f2c9f3f3f3 d1 c9f3f3f3ccf2f2f2 09-09 16:45:05.532: I/DEBUG(127): d2 0000000000000000 d3 0000000000000000 09-09 16:45:05.532: I/DEBUG(127): d4 0000000000000000 d5 0000000000000000 09-09 16:45:05.532: I/DEBUG(127): d6 0000000000000000 d7 0000000000000000 09-09 16:45:05.542: I/DEBUG(127): d8 0000000042100000 d9 0000000043610000 09-09 16:45:05.542: I/DEBUG(127): d10 0000000000000000 d11 0000000000000000 09-09 16:45:05.542: I/DEBUG(127): d12 0000000000000000 d13 0000000000000000 09-09 16:45:05.542: I/DEBUG(127): d14 0000000000000000 d15 0000000000000000 09-09 16:45:05.542: I/DEBUG(127): d16 0000000000000000 d17 0000000000000000 09-09 16:45:05.552: I/DEBUG(127): d18 0000000000000000 d19 0000000000000000 09-09 16:45:05.552: I/DEBUG(127): d20 0000000000000000 d21 0000000000000000 09-09 16:45:05.552: I/DEBUG(127): d22 0000000000000000 d23 0000000000000000 09-09 16:45:05.552: I/DEBUG(127): d24 000000003b4ccccd d25 0000000000000000 09-09 16:45:05.552: I/DEBUG(127): d26 3b08888900000000 d27 0000000000000000 09-09 16:45:05.552: I/DEBUG(127): d28 0000000000000000 d29 00000000ba83126f 09-09 16:45:05.552: I/DEBUG(127): d30 0000000000000000 d31 3f80000000000000 09-09 16:45:05.552: I/DEBUG(127): scr 8000009f 09-09 16:45:05.562: I/DEBUG(127): backtrace: 09-09 16:45:05.562: I/DEBUG(127): #00 pc 0000e27c /system/lib/libc.so 09-09 16:45:05.562: I/DEBUG(127): #01 pc 0004bc33 /system/lib/egl/libGLESv2_adreno200.so (rb_memcpy+318) 09-09 16:45:05.562: I/DEBUG(127): #02 pc 0005e791 /system/lib/egl/libGLESv2_adreno200.so (yamato_tile_texture+3160) 09-09 16:45:05.562: I/DEBUG(127): #03 pc 0005237b /system/lib/egl/libGLESv2_adreno200.so (rb_texture_update_hw_subimage+1386) 09-09 16:45:05.562: I/DEBUG(127): #04 pc 00053589 /system/lib/egl/libGLESv2_adreno200.so (rb_texture_loadimage+206) 09-09 16:45:05.562: I/DEBUG(127): #05 pc 0003a0fd /system/lib/egl/libGLESv2_adreno200.so (TexImageLoad+224) 09-09 16:45:05.562: I/DEBUG(127): #06 pc 0003a36f /system/lib/egl/libGLESv2_adreno200.so (qgl2DrvAPI_glTexImage2D+254) 09-09 16:45:05.562: I/DEBUG(127): #07 pc 00024a75 /system/lib/egl/libGLESv2_adreno200.so (glTexImage2D+32) 09-09 16:45:05.562: I/DEBUG(127): #08 pc 00681934 /data/data/com.intercode.coobo/lib/libunity.so (ApiGLES::TextureImage(unsigned int, TextureDimension, int, gl::TexFormat, int, int, int, int, int, void const*)+620) 09-09 16:45:05.562: I/DEBUG(127): stack: 09-09 16:45:05.562: I/DEBUG(127): 54dabe90 00000010 09-09 16:45:05.562: I/DEBUG(127): 54dabe94 53a52934 /data/data/com.intercode.coobo/lib/libunity.so (MemoryManager::Allocate(unsigned int, int, MemLabelId const&, int, char const*, int)+256) 09-09 16:45:05.562: I/DEBUG(127): 54dabe98 58e5c28c 09-09 16:45:05.562: I/DEBUG(127): 54dabe9c 54dabef4 [stack:11023] 09-09 16:45:05.572: I/DEBUG(127): 54dabea0 3f800000 09-09 16:45:05.572: I/DEBUG(127): 54dabea4 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabea8 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabeac 3f800000 09-09 16:45:05.572: I/DEBUG(127): 54dabeb0 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabeb4 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabeb8 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabebc 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabec0 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabec4 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabec8 df0027ad 09-09 16:45:05.572: I/DEBUG(127): 54dabecc 00000000 09-09 16:45:05.572: I/DEBUG(127): #00 54dabed0 5a19d000 09-09 16:45:05.572: I/DEBUG(127): 54dabed4 55979c37 /system/lib/egl/libGLESv2_adreno200.so (rb_memcpy+322) 09-09 16:45:05.572: I/DEBUG(127): #01 54dabed8 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabedc 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabee0 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabee4 00000000 09-09 16:45:05.572: I/DEBUG(127): 54dabee8 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabeec 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabef0 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabef4 00000004 09-09 16:45:05.582: I/DEBUG(127): 54dabef8 00000004 09-09 16:45:05.582: I/DEBUG(127): 54dabefc 00000020 09-09 16:45:05.582: I/DEBUG(127): 54dabf00 00000004 09-09 16:45:05.582: I/DEBUG(127): 54dabf04 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabf08 5b217040 09-09 16:45:05.582: I/DEBUG(127): 54dabf0c 00000010 09-09 16:45:05.582: I/DEBUG(127): 54dabf10 00000010 09-09 16:45:05.582: I/DEBUG(127): 54dabf14 5598c795 /system/lib/egl/libGLESv2_adreno200.so (yamato_tile_texture+3164) 09-09 16:45:05.582: I/DEBUG(127): #02 54dabf18 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabf1c 00000010 09-09 16:45:05.582: I/DEBUG(127): 54dabf20 00000010 09-09 16:45:05.582: I/DEBUG(127): 54dabf24 00000001 09-09 16:45:05.582: I/DEBUG(127): 54dabf28 00000001 09-09 16:45:05.582: I/DEBUG(127): 54dabf2c 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabf30 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabf34 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabf38 00000000 09-09 16:45:05.582: I/DEBUG(127): 54dabf3c 00000000 09-09 16:45:05.592: I/DEBUG(127): 54dabf40 00000000 09-09 16:45:05.592: I/DEBUG(127): 54dabf44 00000000 09-09 16:45:05.592: I/DEBUG(127): 54dabf48 5a4196b4 09-09 16:45:05.592: I/DEBUG(127): 54dabf4c 5a19d000 09-09 16:45:05.592: I/DEBUG(127): 54dabf50 00000000 09-09 16:45:05.592: I/DEBUG(127): 54dabf54 00000100 09-09 16:45:05.592: I/DEBUG(127): ........ ........ 09-09 16:45:05.592: I/DEBUG(127): memory near r0: 09-09 16:45:05.592: I/DEBUG(127): 5a19cfe0 00000000 00000000 00000000 00000000 ................ 09-09 16:45:05.592: I/DEBUG(127): 5a19cff0 00000000 00000000 00000000 00000000 ................ 09-09 16:45:05.592: I/DEBUG(127): 5a19d000 ffffffff ffffffff ffffffff ffffffff ................ 09-09 16:45:05.592: I/DEBUG(127): 5a19d010 ffffffff ffffffff ffffffff ffffffff ................ 09-09 16:45:05.602: I/DEBUG(127): 5a19d020 ffffffff ffffffff ffffffff ffffffff ................ 09-09 16:45:05.602: I/DEBUG(127): memory near r1: 09-09 16:45:05.602: I/DEBUG(127): 5b217020 00000000 00000000 00000000 000301a0 ................ 09-09 16:45:05.602: I/DEBUG(127): 5b217030 c9f3f3f3 ccf2f2f2 ccf2f2f2 c9f3f3f3 ................ 09-09 16:45:05.602: I/DEBUG(127): 5b217040 cbf2f2f2 cbf2f2f2 cbf2f2f2 c7f3f3f3 ................ 09-09 16:45:05.602: I/DEBUG(127): 5b217050 c7f3f3f3 ccf2f2f2 ccf2f2f2 ccf2f2f2 ................ 09-09 16:45:05.602: I/DEBUG(127): 5b217060 ccf2f2f2 ccf2f2f2 ccf2f2f2 c7f3f3f3 ................ 09-09 16:45:05.602: I/DEBUG(127): memory near r6: 09-09 16:45:05.602: I/DEBUG(127): 5a19cfe0 00000000 00000000 00000000 00000000 ................ 09-09 16:45:05.602: I/DEBUG(127): 5a19cff0 00000000 00000000 00000000 00000000 ................ 09-09 16:45:05.602: I/DEBUG(127): 5a19d000 ffffffff ffffffff ffffffff ffffffff ................ 09-09 16:45:05.602: I/DEBUG(127): 5a19d010 ffffffff ffffffff ffffffff ffffffff ................ 09-09 16:45:05.602: I/DEBUG(127): 5a19d020 ffffffff ffffffff ffffffff ffffffff ................ 09-09 16:45:05.602: I/DEBUG(127): memory near r8: 09-09 16:45:05.602: I/DEBUG(127): 5b217010 00000000 00000000 00000019 00300fda ..............0. 09-09 16:45:05.602: I/DEBUG(127): 5b217020 00000000 00000000 00000000 000301a0 ................ 09-09 16:45:05.602: I/DEBUG(127): 5b217030 c9f3f3f3 ccf2f2f2 ccf2f2f2 c9f3f3f3 ................ 09-09 16:45:05.602: I/DEBUG(127): 5b217040 cbf2f2f2 cbf2f2f2 cbf2f2f2 c7f3f3f3 ................ 09-09 16:45:05.602: I/DEBUG(127): 5b217050 c7f3f3f3 ccf2f2f2 ccf2f2f2 ccf2f2f2 ................ 09-09 16:45:05.602: I/DEBUG(127): memory near sl: 09-09 16:45:05.612: I/DEBUG(127): 412bffe0 00707000 70707000 70000070 00700070 .pp..pppp..pp.p. 09-09 16:45:05.612: I/DEBUG(127): 412bfff0 70707070 00007000 70707070 00707070 pppp.p..ppppppp. 09-09 16:45:05.612: I/DEBUG(127): 412c0000 00700070 00700070 00007070 70000070 p.p.p.p.pp..p..p 09-09 16:45:05.612: I/DEBUG(127): 412c0010 00707000 70707070 00000000 00000000 .pp.pppp........ 09-09 16:45:05.612: I/DEBUG(127): 412c0020 00000000 00000000 00000000 00000000 ................ 09-09 16:45:05.612: I/DEBUG(127): memory near ip: 09-09 16:45:05.612: I/DEBUG(127): 5099df04 4028d13d 4028ca3d 4028469c 40299f35 =.(@=.(@.F(@5.)@ 09-09 16:45:05.612: I/DEBUG(127): 5099df14 40294a79 4027ea0c 4027eaa8 4028b88b yJ)@..'@..'@..(@ 09-09 16:45:05.612: I/DEBUG(127): 5099df24 402801a0 4028b8e5 40288f3d 40288f65 ..(@..(@=.(@e.(@ 09-09 16:45:05.612: I/DEBUG(127): 5099df34 40288f51 40288f79 40288f8d 4027fd40 Q.(@y.(@..(@@.'@ 09-09 16:45:05.612: I/DEBUG(127): 5099df44 40294b95 40294b51 40280560 402abb25 .K)@QK)@`.(@%.*@ 09-09 16:45:05.612: I/DEBUG(127): memory near sp: 09-09 16:45:05.612: I/DEBUG(127): 54dabeb0 00000000 00000000 00000000 00000000 ................ 09-09 16:45:05.612: I/DEBUG(127): 54dabec0 00000000 00000000 df0027ad 00000000 .........'...... 09-09 16:45:05.612: I/DEBUG(127): 54dabed0 5a19d000 55979c37 00000000 00000000 ...Z7..U........ 09-09 16:45:05.612: I/DEBUG(127): 54dabee0 00000000 00000000 00000000 00000000 ................ 09-09 16:45:05.612: I/DEBUG(127): 54dabef0 00000000 00000004 00000004 00000020 ............ ... 09-09 16:45:05.612: I/DEBUG(127): code around pc: 09-09 16:45:05.612: I/DEBUG(127): 4028025c f421020d e2522020 f400022d 2afffffb ..!. R.-......* 09-09 16:45:05.612: I/DEBUG(127): 4028026c e2822020 e3120010 0a000001 f4210a0d ............!. 09-09 16:45:05.612: I/DEBUG(127): 4028027c f4000a2d e1b0ce82 3a000001 f421070d -..........:..!. 09-09 16:45:05.612: I/DEBUG(127): 4028028c f400070d aa000001 f4a1030d f480030d ................ 09-09 16:45:05.612: I/DEBUG(127): 4028029c e1b0cf82 44d13001 24d1c001 24d1e001 .....0.D...$...$ 09-09 16:45:05.612: I/DEBUG(127): code around lr: 09-09 16:45:05.622: I/DEBUG(127): 55979c14 0220e88d ed80f7d5 e01db918 0f00f1bb .. ............. 09-09 16:45:05.622: I/DEBUG(127): 55979c24 2400d101 fb09e010 4630f205 f7d54641 ...$......0FAF.. 09-09 16:45:05.622: I/DEBUG(127): 55979c34 e00bec66 46414630 19f6462a ec5ef7d5 f...0FAF*F....^. 09-09 16:45:05.622: I/DEBUG(127): 55979c44 a044f8dd 44d03401 dbf3454c e0042000 ..D..4.DLE... .. 09-09 16:45:05.622: I/DEBUG(127): 55979c54 e0022001 e0004658 b0074620 8ff0e8bd . ..XF.. F...... 09-09 16:45:05.622: I/DEBUG(127): memory map around fault addr 5a19d000: 09-09 16:45:05.622: I/DEBUG(127): 5a16d000-5a19d000 /dev/kgsl-3d0 09-09 16:45:05.622: I/DEBUG(127): (no map for address) 09-09 16:45:05.622: I/DEBUG(127): 5a3b5000-5a41b000
Hi! We have same issues and there is another post in the forums https://forum.unity3d.com/threads/c...ed-by-java-lang-error-signal-11-sigsegv-code- 1-sec.203786 / # post-2948095 Our issue came since January Google Play update, we asked Google support but they said nothing is wrong with our apk or the store. We tried with different 5.3 and 5.4 versions and I'm moving the project to 5.5 trying to get some luck ... Did any one solve this issue?
Fatal Exception: java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 5.6.1f1 Device model : HUAWEI 403HW Device fingerprint: Huawei/MediaPad/hws8301l:4.4.2/HuaweiMediaPad/S8303LYV1R2C301B023:user/release-keys Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000001 Build fingerprint: 'Huawei/MediaPad/hws8301l:4.4.2/HuaweiMediaPad/S8303LYV1R2C301B023:user/release-keys' Revision: '0' pid: 5779, tid: 5804, name: UnityMain >>> com.decosolutions.korokoroviking <<< r0 6ed1ff58 r1 0000000c r2 6ed1ff80 r3 00000001 r4 00000005 r5 6dd6bb50 r6 6e1d4d34 r7 00000000 r8 62d82c74 r9 63265940 sl 62ed580c fp 69149700 ip 00000000 sp 63265820 lr 4016fad4 pc 62988624 cpsr 64654d69 at libunity.00d73624(Unknown Source) at libunity.00d464ac(Unknown Source) at libunity.00d025e8(Unknown Source) at libunity.00ce990c(Unknown Source) at libunity.00ceeffc(Unknown Source) at libunity.00cef5a8(Unknown Source) at libunity.00ce322c(Unknown Source) at libunity.007b76b8(Unknown Source) at libunity.00489b38(Unknown Source) at libunity.0048a908(Unknown Source) at libunity.00321278(Unknown Source) at libunity.00361a50(Unknown Source) at libunity.003618e0(Unknown Source) at libunity.00362540(Unknown Source) at libunity.003629d8(Unknown Source) at libunity.00362ac8(Unknown Source) at libunity.00319c7c(Unknown Source) at libunity.005e7d74(Unknown Source) at libunity.005ea904(Unknown Source) at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112) at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:398) at dalvik-jit-code-cache (deleted).00000214(Unknown Source) I got the same problem! Anybody helps?
FATAL EXCEPTION: UnityMain Process: com.blindsidedgames.idledysonswarm, PID: 7015 java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2021.3.6f1 (7da38d85baf6)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a' Build fingerprint: 'generic/gce_x86_phone/gce_x86:9/PGR1.190916.001/5877764:userdebug/test-keys' Revision: '0' ABI: 'arm' Timestamp: 2022-07-19 19:06:03-0700 pid: 7015, tid: 8041, name: UnityMain >>> com.blindsidedgames.idledysonswarm <<< uid: 10093 signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x0 r0 00000001 r1 e38f7c20 r2 00003435 r3 000000bf r4 00000000 r5 00000001 r6 00000001 r7 c3be9ca0 r8 00000002 r9 c3beebfc r10 00000000 r11 c3be976c ip ef2972d0 sp c6fc03e0 lr ca04841c pc 00000000