Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

" Crafty "patching system for Unity projects.

Discussion in 'Assets and Asset Store' started by Deleted User, Sep 20, 2012.

  1. Deleted User

    Deleted User

    Guest

    $Banner.jpg

    Crafty is a two in one program that will help you update all your work made in unity.
    It will allow you to connect Launcher to your website or server, providing your subscribers
    with news, update info and of course patches.

    We prefer to support indie developers that's why our work will be completely without any commercials.
    We want you to have a professional look to your launcher. With that being said, 100 % of Launcher GUI
    can be edited its completely up to you on how it will look like.

    Crafty is available in the asset store for $50..

    You can find Crafty in the Asset Store HERE.

    Because of how often and fast we are updating Crafty we decided to offer a faster way for Crafty users to test new versions.


    After connecting Invoice.NO to your profile you will see few options of Crafty Beta to download.
    An example of how it looks at 15 / 01 / 2015.


    Crafty is two in one program.

    First program " Patchie " will allow you to create a patch that will than be transferred
    to your website or servers.

    Video Tutorial on how to use Patchie can be found below.



    Video Tutorial on how to use Launchie can be found below.




    More detailed documentation tutorial is available to everybody on our website here ( CRAFTY )

    Second part of the Crafty program is Launchie it will permanently connect to your game
    and your server to check any type's of updates made by you.

    Crafty is provided to you by indie developers who work on their own project in Unity.
    We use crafty ourselves and we want THE BEST for our project. That's why you can depend that
    we will give you the same program that we ourselves use.

    Both programs are very easy to use. We do our best to support all developers not only programmers.

    Launchie is in-game launcher, but no matter what it can look as simple as one button or as crazy
    as the project below.




    WHAT WE GIVE YOU.

    - NO commercials from us. ( you can add your own commercials to the launcher in the game without a problem as you imagine as it is simple Unity GUI ).
    - Crafty working on both Indie and Pro.
    - EASY to use.
    - FULL GUI customization.
    - VERY light and most of all VERY fast.
    - Patch making system.
    - Launcher fully connected to your website or private server.
    - Linux support.
    - Mac support.
    - Windows support.
    - Unity 3.5.7 and 4+ support


    WHAT WE WANT TO ADD/CREATE.

    - Mobile support.
    - Even faster patch creation process.
    - Adjustment launchie to new Unity GUI ( when it will be available to the public ).
    - Full Binary patch creation


    CHANGELOG.

    v 1.3.2

    - Fixed BUG#0012 ( Rewritten Updater for Mac OS - crash before applying patch )
    - Rewritten ErrorHandler1/2/3.cs to common file ErrorHandler.cs and fixed minor errors in it
    - Fixed error “RandomRangeInt can only be called from the main thread“

    v 1.3.1

    - Added “ Close “ button at the end of patching process to turn off Launchie GUI system.
    - Original Test Scene 4 was deleted.
    - Slider was added to the Build Select window.
    - Added “ Edit Release Notes “ button under “ Cancel patch creation “ to allow edit release notes while patch is being created.
    - Crafty 1.3.1 was adjusted to Unity 4.6 Build 17 ( Unity 4.6 is still in a beta which means that future builds may not work properly complete adjustment will be done after official Unity 4.6 release )
    - Launcie window height and width are now public to allow developers to adjust it.
    - Added Support for Traditional Chinese language setup for Windows.
    - Fixed error “get_realtimeSinceStartup can only be called from the main thread “

    v 1.3

    - Windows updater rewritten in native language ( java is no longer needed on the Windows and Mac System )
    - Debug mode in public var
    - Added force admin public var to allow running with administrator privileges
    - "STOP PATCH CREATION" button is removed at end of patch creation ( even after patch creation button was able to delete the patch even after it is completed. )
    - Executable text field is not required now ( Launchie automatically detects name of executable )
    - Fixed executable problem on universal builds ( see note above )
    - Added timer blocking execution of Launchie ( sometimes patching process was corrupted )
    - Code for examples was rewritten to remove repeating chunks of code and make development easier
    - Example 5 is removed from Crafty for Unity

    v 1.2.1

    - Added Fourth Test Scene.
    - Added Fifth Test Scene, with .rar file.
    - Added new feature “Timeout“ (with an error message when it is unable to connect to the server)
    - Updater system is no longer visible on Windows.
    - Log.txt file made by Launchie is no longer visible on Windows.
    - Downloaded patches are no longer Windows.
    - Visual Adjustments to Updater Window.
    - Small Adjustments to Crafty Linux version to allow patch folder creation in a proper order.
    - Dedicated Updater for Mac OSX (written in native language, no java required).
    - Main functions can be called asynchronous.
    - Added test patch to the www.penkura.com server to test Crafty. (Connected to the Test Scene 5)


    v 1.2

    - Entire documentation was rewritten.
    - 40 % of the Crafty code was made from scratch to introduce outside patching solution.
    - Added new security measure to make sure patches are installed properly.
    - LaunchieLogic now requires to set a name of the project that will be patch by Crafty.
    - Added Crafty API documentation.
    - Added notes on outside patching system to the documentation.
    - Added more detailed notes in documentation on patch creation process.
    - Patches will be downloaded all at once and installed in the correct order by the outside Crafty installation system.
    - Fixed BUG#001 Some shaders were not installed properly by Crafty.
    - Added new parts of scripts in .dll in preparation for new .config system ( which will be available in Crafty 1.2.2 )
    - Crafty will now automatically turn off the game and turn it back on after game is properly patches ( showcased in Test Scene Two )
    - Added in-game error log option. ( showcased in Test Scene Three )
    - Added outside patching installation system with window that indicates installation process.
    - We added a new font for Crafty Linux versions to properly show launcher as Linux don't have standard Ariel font.
    - Added second test scene featuring automatic download process without player interaction.
    - Added third test scene featuring addition to Crafty ( in-game error log preview ).

    v 1.1.1

    - Fixed BUG#0010 Launchie was unable to work properly on Linux Universal builds.
    - Fixed BUG#0009 (Patchie sometimes added files to patch using absolute paths instead of relative paths)
    - Added button to stop patch creation on the patchy window.
    - Added PatchieAPI to use Patchie in batch mode.
    - Added methods to manage headers in requests.
    - Added notification message while patch is being created.
    - Code clean up to speed up patch creation process.
    - Updated documentation with new informations on Multi-platform version.txt.
    - Added new series of code preparing for outside Installation system (which will be added in Crafty 1.1.2)



    v 1.0.5

    - Added support for Copy and Paste to Version number and release notes.
    - Fixed BUG#0004 (Wait until patch will be done error messages on mac version)
    - Fixed BUG#0005 (Patch could not be created if there are deleted files between builds.)
    - Fixed BUG#0006 (In rare cases Crafty is not able to create second patch version.)
    - Fixed BUG#0007 (In some cases project could present error log with unknown header.)
    - Fixed BUG#0008 (Incorrect matching game versions error appearing after downloading complex patch.)


    v 1.0.4

    - Added Launchie Prefab.
    - New patch creation algorithm fixing many issues and errors appearing with the old algorithm.
    - Url and Version are now public.
    - Launcher is built on layers allowing much easier adjustment to the project and future updates.
    ( Separated Logic and GUI )
    - New Documentation.
    - Dropped Support for Unity 3.4+ (now minimum Unity version is 3.5.7 )
    - Fixed BUG#0003 (Incorrect progress bar)

    v 1.0.3

    - Visual refresh of default Lauchie skin.
    - Fixed BUG#0001 (Crafty crashing on Windows 8 ).
    - _output folder is now inside the Patchie folder cleaning the build order.


    v 1.0.1

    - Added Support for Unity 3.4+.


    // Note we do our best to make Crafty as best as possible, but it may take some time till we add those improvements if ever. We are indie developers who work on our own project and from it we want to give you as much as we can. From developers for developers.
     
    Last edited by a moderator: Dec 25, 2018
    angrypenguin likes this.
  2. Deleted User

    Deleted User

    Guest

    We have already updated our Crafty.

    All of us work very hard to make our Software be as user friendly as possible. In short now to make a patch, user needs to only turn on the program, link folder with old version than link folder with new version of the game, and click Accept.

    DONE.
     
    Last edited by a moderator: Aug 30, 2013
  3. unityasoft

    unityasoft

    Joined:
    Oct 28, 2011
    Posts:
    263
    If this is what it advertises, i think it's great.

    Count me in for $50.
     
  4. Deleted User

    Deleted User

    Guest

    We do our best to make it possible for indie developers to get as best results as they can with Unity3d.

    The problem is that its very hard to update your game after it is release. We had that problem and we could not find any good solution for that.

    That's why we created Crafty, it was not an easy task but after many tests and hard work we created very easy to use patch making system with a launcher that connects not only to your game but with any website you want creating a full controlled by user connection.

    Our testers who already are using Crafty advice us to take way more than 50 $ but as indie developers we understand how hard it is to get money for development, making it a huge border in our creativity.

    That's why we could not ask for more than 50 $ without feeling greedy.
     
  5. unityasoft

    unityasoft

    Joined:
    Oct 28, 2011
    Posts:
    263
    could we get a video or some sort of build to try it out? it's hard to tell what it really can do without visualizing it
     
  6. Deleted User

    Deleted User

    Guest

    A video will be provided as a tutorial at the date of release.

    It will cover Patchie and Launchie. Making and using of course.
     
    Last edited by a moderator: Nov 16, 2013
  7. Deleted User

    Deleted User

    Guest

    Part 1 of our product video tutorial.

    Will be available soon.
     
    Last edited by a moderator: Aug 30, 2013
  8. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    One question:

    Is this the launcher:



    and if is that launcher is possible to change style??
     
  9. Deleted User

    Deleted User

    Guest

    Like we said above the launcher.

    It is launcher that we use for our game. But yes Launchcraft can be adjusted to ANY skin you desire.
    Soon we will add even more futures to our program


    To make that skin for our launcher it took us about 4 days ( its hand painted ) but to put it together in Launchcraft it took us only 5 minutes.
     
    Last edited by a moderator: Apr 24, 2014
  10. Harikuno

    Harikuno

    Joined:
    Sep 28, 2012
    Posts:
    2
    Seems nice and interesting, But is there any updates protection? Is it controllable?
     
  11. Deleted User

    Deleted User

    Guest

    Yes Harikuno we have created a small security measure just in case.

    Every time when launcher is activated, launcher sends special ping to the website and then website sends message back telling launcher exactly what patches he can download. This is done by small file that is on your website its call " version file " in it you write exactly what version you want your launcher to download. In some cases you will have few patches set for the future yet you won't want them yet to be release, this is done by the " version file ".

    Only the things that you allow will be downloaded.
     
  12. Astorfeniks

    Astorfeniks

    Joined:
    Sep 29, 2012
    Posts:
    2
    Well if this really works with unity than its must have for my game !. But before i will buy it please tell me how can i create my own launcher and how can i send patches to the launcher ?
    BTW. is there any release date for this ?
    Thanks.
     
  13. Deleted User

    Deleted User

    Guest

    Soon there will be Part 2 of the Crafty tutorial, there we will show how to created launcher and connect it to your game threw Launchcraft.
    Patches can be send threw your own website its very simple and it will also be explain in Part 3 of the Crafty tutorial.

    In short you put patches in the website and launcher will do everything for you.

    We hope to release Crafty at the end of this week or begging of the next one.
     
  14. Harikuno

    Harikuno

    Joined:
    Sep 28, 2012
    Posts:
    2
    Does this launcher require knowing php to moderate it?
     
  15. Deleted User

    Deleted User

    Guest

    Launcher and every other Crafty program dose not require php, now at the moment it needs minimum knowledge of C# but we are working hard to improve Crafty to higher level where no programming skills will be needed making it easy to use even for the artist.
     
  16. Astorfeniks

    Astorfeniks

    Joined:
    Sep 29, 2012
    Posts:
    2
    Besids video tutorials on youtubue will there be avaible tutorials in some other way ? For example documentation ?
    Thanks.
     
  17. Deleted User

    Deleted User

    Guest

    With the files there will be a small documentation showing step by step on how to create Launcher and Patches using Crafty.
    There will be also video tutorial who will show much more details on how to create and USE patches with the launcher.
     
  18. ttank7

    ttank7

    Joined:
    Apr 18, 2011
    Posts:
    42
    When will this be released? I'm interested in purchasing it.
     
  19. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213
    Is this made with Visual BAsic?
     
  20. Deleted User

    Deleted User

    Guest

    ttank7 everything is ready we are waiting for the asset store to update
     
    Last edited by a moderator: Aug 30, 2013
  21. ttank7

    ttank7

    Joined:
    Apr 18, 2011
    Posts:
    42
    Sounds good thanks, I will check back in a few days.
     
  22. Mihai93

    Mihai93

    Joined:
    Jul 14, 2012
    Posts:
    213

    So you relase the full source code? because if you relase the Visual Studio Version i will buy it because is more easy to edit it!
     
  23. Deleted User

    Deleted User

    Guest

    Mihai93 thats why we want to release it that way. So its much easier to edit.

    We can release it as a normal program but that means that Launcher will be always the same with out any options on changing it.
    We don't want that as you may know we want all buyers to have their own unique Launchers for their game that they can feel proud of
    we are just helping in that.
     
  24. SeanPollman

    SeanPollman

    Joined:
    Jul 10, 2012
    Posts:
    55
    What are your plans for Linux and Mac? I see you have it planned, but how long? If its soon, I will instantly buy this.
     
  25. Deleted User

    Deleted User

    Guest

    We are sorry for not posting any news or providing the Crafty program already but our main programmer had an serious accident and he cannot resume work till he will get out of hospital.
    Good news is that he is filling much better and he is allow to work with his laptop in hospital wanting to provide his indie developers with his work.
    We will do our best to post info about Crafty and add it to shops as soon as possible. ( i cannot speed him up as you may understand and i cannot promise anything but MAYBE Crafty will be available in next few days ).

    SeanPollman this program is originally made to develop our games, because we want the best for our game you can understand that we will provide the best for you. We have plans to release our game on Mac and most likely Linux we cannot tell you the date of software update, but re-coding program to make it work on mac should be easy for us.

    Because of so late release date we will add few additions to Crafty allowing you to create even better Launcher, we also speed up patching system by more than 50 %. ( we try to not waste time ).

    Once again i am sorry for delay.
     
  26. Deleted User

    Deleted User

    Guest

    Our programmer is out of hospital and he is feeling much better. It means that Crafty should Launch very soon.
    We are sorry for such very long delay but we need to make sure you will get the best quality that for now we can provide.

    Because of such long delay we will start Crafty with the version that we intended to add in month from now.
    Code is much cleaner making it work much smoother and much more faster.
     
    Last edited by a moderator: Aug 30, 2013
  27. asafsitner

    asafsitner

    Joined:
    Mar 3, 2012
    Posts:
    72
    Is there any update on the release date?
     
  28. Games-Foundry

    Games-Foundry

    Joined:
    May 19, 2011
    Posts:
    632
    If you add Mac and Linux support, detach the web service implementation so any web infrastructure can be used ( php, .Net etc ) if not already done so, and provide a source code license option, and we would be interested.
     
  29. Deleted User

    Deleted User

    Guest

    We are working on implementing Mac and Linux but first we want to release it for windows with you support of all our addition for it.
    After that we will talk about Linux and Mac.
    Launcher connects to the website only by the link only, everything is on the website so yes it will work on any kind of website.
    About license you don't have to be worried you can use it for commercial use. We will think about the source code thought. 50 $ for such work is not that much a special when we re-write it few days ago speeding it up by over 200 % ( to our shock to be honest ). But i think we can work something out.

    Back to the web-site. Launcher works in very easy way it sends a message to the website asking it if there is something new in the Patch folder if it is, then website will send data to Launcher and after that patch it self. ( by data i mean for example News made by you ).
    After patch is downloaded Launcher will install it to your Unity project ( or any other project ).
     
    Last edited by a moderator: Dec 9, 2012
  30. Deleted User

    Deleted User

    Guest

    We are sorry for delaying so much release of Crafty.

    But after a lot of work ( about 120 hours ) we rewrite our Launcher system to allow FULL access to source code. Now Launcher is set in two parts.

    Part one ( the top one ) is build in such way that will allow non experience users to set a basic Launcher with there own graphic layout.

    Part two ( the bottom one ) show every even the smallest part of the Launcher allowing every more advance users to do what ever they wish with the Launcher.

    We also added two new features to our Launcher. First our version section is not treated as .txt file, that means that every patch can be named in every way you want. From basic Patch 1 to advance Patch 1.0.0B-Test-Project.

    Second addition is adding new News detection protocol, that will check website for news before downloading the patch. Allowing users to get access to news before downloading the patch.

    I rather not make any promises to not disappointing anyone but in worst case scenario Crafty should be available next weekend.
    Once again sorry for delays.
     
  31. matis1989

    matis1989

    Joined:
    Mar 23, 2011
    Posts:
    162
    this looks really great but I have one question. When is new patch released user must download whole game or user is downloading just edited files through launcher?
    Hope you understand me:)
     
  32. Deleted User

    Deleted User

    Guest

    Only the patch that was created by Craft Patch. That's the point of this whole project.

    It creates a small patch from the differences in every binary change between your two projects and even then those files will be compress for super small size. Than Launcher will download and automatically install them in perfect order to your game. Player will not even know what happened.

    Fast, easy and precises. I hope this answer your question :).

    I can give an example based on my team's project that we are developing.
    Two days ago we added new level to the game so game risen in memory from 2 192 MB to 2 391 MB so 199 MB overall difference. When we create patch in Patch Craft it takes that difference only ( the 199 MB ) and also compress it. At the end we had a patch of 52 MB only.
     
    Last edited by a moderator: Jan 4, 2013
  33. matis1989

    matis1989

    Joined:
    Mar 23, 2011
    Posts:
    162
    wow great!
    Thank you for answer. I will probably buy it next week.:)
     
  34. jazzcake

    jazzcake

    Joined:
    Nov 21, 2012
    Posts:
    8
    Hi, looks nice. by now I just have a question for your cool product. Does Crafty support mobile platform like iOS? :)
     
  35. Deleted User

    Deleted User

    Guest

    I'm afraid we won't be able to support mobile devices. For now only Windows and in short future Mac and Linux, we will try of course on extending the script to support mobile devices but i cannot promise anything.
     
  36. Michałxyz

    Michałxyz

    Joined:
    Mar 12, 2013
    Posts:
    1
    Hello Guys my name is Michał Kiniorski and i am main programmer of Crafty Product. It's shame to say but its my fault that product is not yet on the store, two months ago i had a serious car accident and had to spend 48 days in it. I was not able to work on Crafty much because of that i am doing my best as you may think but its still very hard to work with one hand.
    In my opinion Crafty is ready to be sold but " Thinker " have a strict rule on releasing only products that work in 110 %, and i have to say that Crafty while its working it can give a small error, that is mostly reason why you have to wait longer.
    But because of that when it will be release ( i can't tell when because of my condition ) we will add soon after that an special addition that we wanted to sell when license drop. Let me explain 10 months ago we created something we named " Swarm " its a special program that works very similar to Torrents allowing you to transfer unlimited portions of data threw server with help of every Launcher online in the world that connect to each other speeding up the process. Just like the Swarm. Problem is we sold it on the " close private license " to one of the small company's but for 1 years only. In two months this license will have its expiration date. After that we want to fully integrate it to Crafty making it Launcher on AAA level. ( very similar system is used by Steam, Riot ( in League of Legends ), Dota 2 and so on ).

    Of course to apologize for such extended release date we will integrate Swarm to Crafty for free with no charge EVER.
    Later on when Swarm will be updated to outside source programming it will be also release in the shop.
    Once again i apologize i will do my best to release Crafty as soon as possible, right after Thinker will test it in every possible way to gave it an 110 % of work Achievement Title.
     
    Last edited: Mar 12, 2013
  37. maraoz

    maraoz

    Joined:
    Nov 15, 2012
    Posts:
    20
    I'm interested in this. Please keep us updated with more info on Crafty's release. Hope you fully recover from the accident!
     
  38. Deleted User

    Deleted User

    Guest

    The accident of our main programmer was very serious but he is feeling better and is still working on Crafty.
    As for any updates well we already have working Crafty but Unity don't like the part that it works out side of the engine and it works with everything you can possibly think of. That's why we are rewriting Crafty a little to make it work with in Unity Only.
    It will have almost exact same possibility, maybe even more. What we over all want to accomplish is to create a system that will update the game while playing the game it self. As you may imagine it is quiet complicated process in Unity, BUT we have already working basic programs. For now what i can say is that program will work with in Unity that will update the game after launching it. Something you can find in some MMO games made today. Like for example World of Warcraft inner patching system.

    We are adding 1 more month to our work, so we can release Crafty on Linux Mac and Windows at the same time. If it will fail than we will release Crafty for windows instantly and later on ( few months ) we will add Mac and Linux support.

    We are sorry for the wait but the accident really ruin all plans.
     
  39. Jeremy-Hindle

    Jeremy-Hindle

    Joined:
    Oct 27, 2012
    Posts:
    8
    Any possibility of being a beta tester? I'm about to release my game into open alpha and would love to use something like this.
     
  40. Deleted User

    Deleted User

    Guest

    We already have testers on Linux, Mac and Windows but i will see what our programmer can do to make it a simplify test so you can use it and see if it works with your game. So i will see what i can do for you.

    If i may ask on what system you will test Crafty if there will be such possibility even ?
     
  41. Jeremy-Hindle

    Jeremy-Hindle

    Joined:
    Oct 27, 2012
    Posts:
    8
    Windows and Mac initially but I intend to release for Ubuntu (and unsupported on other nix distros) asap as well.

    You can read more about the project on our under construction site here: http://uemeu.com/#/home/faq or on our Facebook page here

    I plan to have a flexible and regular update pattern so something like this would be perfect.
     
  42. Alexsander

    Alexsander

    Joined:
    Nov 26, 2012
    Posts:
    17
    where can I get that?
     
  43. SoBiT

    SoBiT

    Joined:
    Dec 5, 2012
    Posts:
    44
    Has this awesome tool been released now?
    I want to pay for this! Please don't let us wait :D
    You will make thousands of dollars with this!
     
    Last edited: Jul 19, 2013
  44. Deleted User

    Deleted User

    Guest

    SoBiT and others i am very sorry for your wait.
    Crafty is 99 % ready the only 1 % is us waiting for our testers to send us a full report on possible bugs.
    We made a list of 52 things they need to test.
    What i can say is what we change, add or take away from Crafty to make it look much more, well " connected " with Unity.

    First, we will make Crafty work on Windows Mac and Linux for sure with out any problem, highly possible that it will work also on MOBILE devices.
    ( thanks to our fantastic programmer who works for us even after very big accident ).

    Second it is MUCH easier to use the video posted earlier are well not to date, now everything appears in Unity with simple questions on:
    - How you want to name your patch.
    - Where is the previous version of your game.
    - Where is the new version
    DONE.
    ( patch will appear in you asset project in the folder with your project, it will create a nice folder there name Patches ).

    Now an amazing good news that i am very happy about.
    NO MORE OUTSIDE CODDING.

    Launcher works within the game it self and it is 100 % integrated with Unity it means you create graphics for Launcher using Unity GUI or one of the fantastic products like NGUI. It works perfectly no errors no nothing.

    You need to still put patch on your website or server you created ( for example your own PC ) but that is of course obvious and its not up to us to decide which technology you think is best. We give you complete freedom.

    To non programmers don't be worried, we will make 3 or 4 tutorials on youtube showing how to make it, so the only knowledge you will need is to how make an awesome graphic for your GUI launcher.

    What we plan in short future is to speed up the process of making the patches ( that already is very fast ) but also lowering the size of the patch it self.

    Now some numbers.

    We test Crafty on big projects to make sure they can support what ever size you need.
    We work on our sub project called Penkura it is now 3.9 GB in size. We have created the patch from Version 1 ( 3.2 GB in size ) to Version two ( 3.9 GB in size ). Crafty had created the patch and compress it to size of 229 MB.
    We created a complex script that lower the size of that patch to 41 MB. The problems is the scripts have stills a lot of bugs, we thought that we would have enough time to fix that script and release it as soon as possible BUT it takes much more time than we thought we don't want to make our Unity Community friends wait any much longer.

    We are very sorry that you have to wait so long we didn't expect that Unity will not accept our product with the reason of not being 100 % integrated with Unity. That was a big set back for us but we are doing our best, we just can't let it go like that aren't we :).

    I still don't want to promise on the release date but we are doing our best. We will not leave you, you guys are important to our future work :).
     
  45. SoBiT

    SoBiT

    Joined:
    Dec 5, 2012
    Posts:
    44
    Thanks for this awesome statement (thanks to me, that I contacted you xD)!

    Now there is a sad thing: Actually I liked the idea that we can make the launcher with Visual Studio. It gives the possibility to have a launcher with transparent parts (like the launchers of Blizzard [World of Warcraft, StarCraft, Diablo]). Maybe you can still make this feature available for those who'd like to make this :)

    I'm so excited that there finally is a (hopefully) 100% working patcher for Unity games, not like the few buggy ones which already exist.

    Hope for a soon release!

    Regards
    SoBiT

    PS: Why didn't you offer the not accepted version on you website? I'd have bought it, even if it's not integrated in Unity.. as I mentioned -> even better in my opinion ^^
     
  46. Deleted User

    Deleted User

    Guest

    We didn't put it on website because all of our testers and dozens upon dozens of letters i get, keep asking me for full Unity support plus Unity ( the asset store management at least ) don't like the idea of Crafty working outside of Unity.

    And Launcher it self and patching system will be INSIDE of the game. When you will turn on the game it will automatically check for updates than update and while updating it will show you commercials ( your commercials ) or anything you wish its up to you what you will show to players.

    We wanted non programmers to be able to use Crafty without any limits. ( the moment i mention Visual Studio a lot of people got really worried. )
    Our Ultimate goal is to create patching system that will patch the game in the background that player wont even know that the game is updating to newer version. ( of course commercials news and info about the patches will be still possible like i said its all about you how you want to express Crafty to your players ).
     
  47. SoBiT

    SoBiT

    Joined:
    Dec 5, 2012
    Posts:
    44
    Well, still very nice tool :)

    Don't try to release 120%.. just make it work and then make a first release. Then the community has already a working asset, you have already earnings and still time to fix some little bugs.

    We want that tool :D

    Edit: Another question. Will a webserver be enough as a patch server? Can I check the version via PHP?
     
    Last edited: Jul 19, 2013
  48. Deleted User

    Deleted User

    Guest

    Yes SoBiT a webserver will be enough to patch the game. We are using our www.penkura.com website as a patching station right now, and it works without any problem.

    We will make a tutorial on to how to set up such web server ( it's as easy as making a folder named patch on the website just so you know ).
    And we will make a tutorial on how to make your own PC a patch server sending unit.
    Something we like to use for testers.

    Remaining tutorials will be
    1. Installing and use of Patchcraft.
    2. Setting up Launchcraft.

    One of our testers ( while having already prepared GUI for his launchcraft )
    Set up his launcher to the game in 2 minutes and 12 seconds something funny to know and weird that they waste time on fighting between each other on who can use Crafty the fastest.

    Time to give them more stuff to do, apparently....
     
    Last edited by a moderator: Jul 21, 2013
  49. SoBiT

    SoBiT

    Joined:
    Dec 5, 2012
    Posts:
    44
    Any updates for us? :)
     
    Last edited: Aug 6, 2013
  50. Deleted User

    Deleted User

    Guest

    SoBiT updates are not send to my Email as a notification that someone post anything on the forum.

    Patch system is ready we are making tutorial video right now. It should be finished this weak. I will post the link here when it will be available on Youtube.
    We are changing a little launcher making system because one of our testers found a way to speed up the download process.

    We are sorry that all of you have to wait so long but this is the reason why i didn't wanted to tell any specific date of the release.

    We drop all work on our original project to finish Crafty as fast as possible. We will do our best.