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Correct way of modelling for a multiplayer FPS game

Discussion in 'Multiplayer' started by 6565, Aug 29, 2014.

  1. 6565

    6565

    Joined:
    Feb 17, 2013
    Posts:
    19
    I was wondering what was the best way to model characters for an first person shooter game?

    Assuming I have 2 modes to show, first person view (the player's view) and 3rd person view (viewing other players) - Here is a sample of what I mean

    I guess the simplest way to do it would be managing only the 3rd person view, and try and make the camera on the player "look through the eyes" of the 3rd person model, but I failed to achieve any decent results using this method, due to the model's animation not working well in first person view.

    Thanks
     
  2. Cha0os

    Cha0os

    Joined:
    Feb 22, 2014
    Posts:
    17
    You should use a hands-only model for first person view and a complete model for the third person one, I'd say. Then swap the models when the player switches between views.
     
  3. 6565

    6565

    Joined:
    Feb 17, 2013
    Posts:
    19
    I was afraid that was the correct way of doing it - so much extra work!

    Thanks for the answer