Cool Terrain FREE Assets with tutorial

Discussion in 'Showcase' started by Kos Dvornik, Jan 14, 2013.

  1. Kos Dvornik

    Kos Dvornik

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    Last edited: Jan 15, 2013
  2. Row_09

    Row_09

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    Hi! looks very interesting! thanks for the tutorial)
  3. FlorianSchmoldt

    FlorianSchmoldt

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    very promising results and the full terrain normal looks fantastic ! Could you provide a webplayer ?
    I've got some GeoControl2 experience. Totally worth the money
  4. Kos Dvornik

    Kos Dvornik

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    Guess I need some host for Web player. But you can download Full scene by link on my blog. At now it ~400 Drawcalls with grass. 70 FPS on my HD5830
  5. FlorianSchmoldt

    FlorianSchmoldt

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    Well, let dropbox host it for you, just like the asset package. If unity compiles a webplayer, it automatically creates a html that gathers all the necessary data from you public folder. Just link to the file. Thats it :)
  6. Kos Dvornik

    Kos Dvornik

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    I've putted link in tutorial
  7. SnailMail152

    SnailMail152

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    Very interesting, just downloaded the package to fiddle around a bit, will post back in a bit
  8. Kos Dvornik

    Kos Dvornik

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    Does anybody tested perfomance via web player ? I'am very intersting to know it.
  9. Kridian

    Kridian

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    Web player performance with my AMD5870 is very smooth.
  10. ZJP

    ZJP

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    GeForce 9800GT. Very smooth too.
  11. Infernomaster

    Infernomaster

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    Hi,
    Thnx for the tutorial, as a total newby it was realy helpful!
    Also nice work on the toolkit fix, but it runs really slow on my computer because of the massive amount of warnings i get from, the toolkit's GUi, the buttons are not available it sais, i tried to fix the gui skin, but that doesn't change a thing? How did you fix that?
  12. Kos Dvornik

    Kos Dvornik

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    On a new version of Unity Terrain Toolkit won't work properly. I have used it just for texturing and have fixed it for 2048 heightmap size texturing. Yes UI is really messed, but i have found a way to texturize terrain with it. I think lags on your computer is not correlated with warnings. Try to increase terrain Pixel Error in terrain settings. In a future I hope to post a tutorial about texturing terrain with GeoControl 2. Results should be much better i guess.

    Thanks to everyone who tested the terrain.
  13. Kos Dvornik

    Kos Dvornik

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  14. piluve

    piluve

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    Really nice!
    Thx for the tutorial !
  15. Kos Dvornik

    Kos Dvornik

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    Seems that DX11 tesselation rocks :) I just want to ask DX11 experts. Does it have any sense to create tesselation shader for standart terrain ? I mean give all tasks about LODS and stuff like that to GPU instead of CPU. This should give a dramatic reduce of drawcalls, but what about overall perfomance ?
    Last edited: Jan 27, 2013
  16. Damjan Mozetic

    Damjan Mozetic

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    Thanks for this tutorial. If you have any new tips on using geocontrol with unity, please let us know! ;)
  17. SmellyDogs

    SmellyDogs

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    Very nice, good on you for keeping things FREE.
  18. PerfectlyInsane

    PerfectlyInsane

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    So what are the benefits of this vs using the terrain stuff within unity itself?

    Would this be more suitable or less suitable for a mobile device?
    Last edited: Oct 4, 2013
  19. Damjan Mozetic

    Damjan Mozetic

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    As I see it, the benefit is that you start off with a very realistic looking terrain as a base, then you can further modify it in Unity to your taste (sculpt the terrain, add vegetation, splat maps etc...).
  20. Kos Dvornik

    Kos Dvornik

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    I'am planning to make texturing tutorial with GeoControl. At now I'am working at 3d rocks tutorial.
  21. Damjan Mozetic

    Damjan Mozetic

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    Kos, do you use GeoControl 1 or 2?
  22. Kos Dvornik

    Kos Dvornik

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    GeoControl 2
  23. Damjan Mozetic

    Damjan Mozetic

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    Another thing, as far as I know there is no way to use GC to produce more than one tiled terrain. I need to construct a large world and one heightmap simply wont do; I'd need to tile many of them together, each being one terrain. Any suggestion on how to create seamless borders on multiple height maps?
  24. Kos Dvornik

    Kos Dvornik

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    I never used such feature of Geocontrol, but I saw such option in app defiantly.
  25. Kos Dvornik

    Kos Dvornik

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  26. nofosu1

    nofosu1

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    Cool Tutorial. Bookmarked for future reference!
  27. Kos Dvornik

    Kos Dvornik

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    Thanks
  28. Dustin Horne

    Dustin Horne

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    From the tutorial

    Why I no can use MS Paint :'(

    :) Just kidding. Looks really nice man!
  29. Kos Dvornik

    Kos Dvornik

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  30. order66

    order66

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    The snowy environment looks really cool!
  31. Kos Dvornik

    Kos Dvornik

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    Thanks but as for me new textured terrain looks much better
  32. Kos Dvornik

    Kos Dvornik

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    BTW: texturing terrain tutorial have 2 free custom editor scripts:

    Load color map to terrain and save or export color map.
  33. seven30

    seven30

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    Could you show me were to start