hi i have a charachter in my scene that should collide with other GO in the scene. i attached my script to the character and added a Box Collider to it with the Is Trigger checked, i also added a Rigidbody component to the character, and for the GO i added a box collider to every one without checking the Is Trigger, this should work as i thaught but it didn't, no collision is detected. that's my script Code (CSharp): void OnTriggerEnter(Collider col){ if (col.gameObject.tag == "aliment") { Destroy(col.gameObject); Debug.Log(col.gameObject.name); } }
It works fine on my end when I tested it, did you make sure the tag names were the same between what is in the script and what the gameObject has?