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Colliders going through each other!

Discussion in '2D' started by ImKrazy90, May 22, 2015.

  1. ImKrazy90

    ImKrazy90

    Joined:
    Sep 20, 2014
    Posts:
    2
    Hi! So I'm making this 2D game, right? and now, every time my character(which is at a really simple 3rd person view point from the side) lands on an island(with a polygon collider) at the wrong angle, it simply passes straight through! What's up with that? Is there any possible way to fix this problem? I've already tried using an edge collider, but that just made things 10x worse... And yes... I have a collider on my Character that is fully functioning most of the time.
     
  2. ColossalPaul

    ColossalPaul

    Unity Technologies

    Joined:
    May 1, 2013
    Posts:
    174
    Try switching to continuous (in RigidBody2D properties) if not already. Hope this helps.