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Codename: "PelletDrop"

Discussion in 'Works In Progress - Archive' started by SW34TY, Sep 2, 2014.

  1. SW34TY

    SW34TY

    Joined:
    Jun 19, 2014
    Posts:
    2
    Just a little project I have been working on. It was designed in mind for mobiles but works just as well on web player.

    The whole gameplay is basically there, next thing I want to do is get a consistent art style which I am putting off due to being a piss poor artist, and then getting some nice SFX after that.

    Link to the web player version:
    https://googledrive.com/host/0B8LR8xPbMoH7ZVVfb19

    Controls are simply click and drag the funnel at the bottom to catch the pellets.

    HEADPHONER USER WARNING:
    During the game, a SFX does play that may or may not be quite loud.

    Any feedback and/or suggestions are appreciated :)

    Cheers
     
  2. FervInt

    FervInt

    Joined:
    Nov 29, 2013
    Posts:
    47
    So, my opinion is that it is pretty fun to play but got old pretty quick. It was fun for a bit but It didn't get hard fast enough or there wasn't enough change in mechanic during the course of play.

    I like the switch after you fill it up, that caught me off guard and was fun and frantic, but after 4 or 5 rounds it got pretty routine and easy.

    I suggest you follow in the footsteps of the popular infinite runners out there and add in new game mechanics after each level you survive. I also suggest you increase the difficulty at a more rapid pace.

    Fun little game, I like it...Keep it up.
     
  3. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,821
    Is the title a euphemism for taking a dump?
     
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  4. SW34TY

    SW34TY

    Joined:
    Jun 19, 2014
    Posts:
    2
    Thanks FervInt for the feedback :)

    I havent worked on it for a week or so and forgot but the speed of the overall game does increase after I think every 10th round, maybe that is too long to, like you said, keep the player interested until a change occurs. Ill take that into account :)

    Asvarduil, it wasnt, but that could be a DLC idea...
     
  5. Graph

    Graph

    Joined:
    Jun 8, 2014
    Posts:
    154
    Thats also the first thing my mind went to. bunny/rabbit/pellet/dropping/poop... the only other kind of pellets i know is the pressed floral matter you burn in modern 1family house-heating systems.

    As for the speed/difficulty increase:



     
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