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Code For Putting Characters Together

Discussion in 'Community Learning & Teaching' started by NateIsMyName, Oct 25, 2014.

  1. NateIsMyName

    NateIsMyName

    Joined:
    Oct 25, 2014
    Posts:
    1
    Well hello all. Recently Joined (Right Now Actually) And I've been trying out Unity for a while.
    Not Really getting it but I keep trying XD
    Well I watched a tutorial about character control and animation and It truly was fantastic.
    I was doing the spicing grid thing and For compact sprite sheets, It's truly something.
    Here's a Picture as an example:
    Link: http://i.imgur.com/EUyhUix.png
    (The Sprites are at the bottom)
    So Like older games, (And for DS Games too, The graphics have to be stored like that, but you may already know that.), Code in the game reassembles them to make them look like they should.
    There may be an easier way to Make the sprites correct but Code's Important to learn for making a good game.
    Any suggestions?
     
  2. OboShape

    OboShape

    Joined:
    Feb 17, 2014
    Posts:
    836
    Hi Nate,

    Have you visited the learn section of the site? there is alot that deals with 2D there.
    http://unity3d.com/learn/tutorials/modules/beginner/2d

    also have a look at some of the archived live sessions, there was a few that covered 2D and their sprites.
    http://unity3d.com/learn/live-training

    from your screenshot, it looks like you have a sprite sheet that has all the character drawings in it. but the grid size for splicing is incorrect and it starts to cut away into the sprite next to it.
    have a look at the Sprite Editor tutorial
    http://unity3d.com/learn/tutorials/modules/beginner/2d/sprite-editor
    within the above mentioned 2D tutorials. should give you a good starter for 10, hope that helps :)
     
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