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Climbing system in Unity3d (think of AC 1/2/3)

Discussion in 'Scripting' started by badescuga9, May 14, 2013.

  1. badescuga9

    badescuga9

    Joined:
    Dec 11, 2012
    Posts:
    37
    Hello, i was wondering if there are some elegant solutions for creating a climbing system. i am interested in this in a academically manner, but may use it in future products.

    From what i understand (from what i read) there should be a dinamically adaptive animation system (i.e. standard animations that interpolate to a certain point) so that the animation seems fluid. Think of Ezio from AC: When you jump, and ar near a wall, there is a animation that interpolates to a final point that is the place where the hand should hold the climbing point). The thing is that this is kind of vague, i was hoping for some samples available in the community (or another explanation if there is one).

    this is a thing that can hold many games back, so i think that it is interesting to debate.
     
    Last edited: May 14, 2013
  2. DizzyTornado

    DizzyTornado

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    Nov 17, 2013
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    134
  3. DizzyTornado

    DizzyTornado

    Joined:
    Nov 17, 2013
    Posts:
    134
    Is this too old?
     
  4. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
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    16,860
    I believe the technique is called inverse kinematics. Be aware that the assassins creed engine is built around this mechanic. While unity can do it, don't expect it to be easy.