Hi everyone, i've found this amazing video: and i'm (unsuccesfully) trying to emulate that effect. There are no lights, so i made a shader for the light ball (just full white color) and a shader for the surface (that use as properties the position and size of the light ball). Then i tried a diffusion/specular shader effect, but it's nowhere near to this... if you know, could you explain me how to do it? at least point me in the right direction, i cannot even find on google an article about sphere lights emission, so i'm pretty lost^^ Thanks in advance!