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Chill Out! Zombies

Discussion in 'Made With Unity' started by overweightcat, Aug 30, 2015.

  1. overweightcat

    overweightcat

    Joined:
    Aug 23, 2013
    Posts:
    12
    Last edited: Sep 3, 2015
    RavenOfCode likes this.
  2. raiden

    raiden

    Joined:
    Feb 8, 2009
    Posts:
    333
    Ok, lemme start with your trailer, really represents your game well, and from what I could tell, it looks very addictive.

    But... your post above simply does not do your game justice, you should really post screenshots of your game, and not a screen grab of your icon in the app store.

    I would edit your post, just re-scale some of your best store screen shots to 480x320 and upload to your post. Also take a look at others posts, see how they have theirs formatted, then go back and update yours, add a game description, a title, your game features in bullet points. Your game will get more looks by doing these things.

    Anywho, like I said, from what I could tell by the trailer, the game looks really fun, I'll download it and play, cause I like these types of little games.

    Good luck

    -Raiden
     
    theANMATOR2b likes this.
  3. overweightcat

    overweightcat

    Joined:
    Aug 23, 2013
    Posts:
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    Hi Raiden , thank you so much for the feedback . I will edit the post and make it better asap :) !
     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Agree with raiden. This has potential and you should promote it like it's the best game you've ever created. :)
    I will also check it out - it looks like it has some fun character - and even though I really don't like this type of game - I'm trying real hard to like them. Your game looks like it can persuade me.
     
  5. overweightcat

    overweightcat

    Joined:
    Aug 23, 2013
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    Hi theANMATOR2b , thank you so much for your response , if you have feedback once you played the game i would be more than happy to hear it :) ,Cheers!
     
  6. theANMATOR2b

    theANMATOR2b

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    OK - I checked it out. It's actually pretty entertaining. I really liked the ragdoll motion applied to the zombie that reacted to the motion of the bird. How'd you do that - like this?
    The controls feel very tight and responsive, though maybe a little too strong on the tap to flap - but I was playing on a 4s.
    I liked the subtle indicators you show for the zombie becoming active, nice touch, but I really wanted to see the result of the zombie awakening, not just a game over stop.
    Probably can't show a complete animation where the zombie tears into the bird, but maybe something a little more like some fx and the bird nose dives into the ground, with a couple puffs of feathers flying as he descends.

    Pretty nice - I enjoyed it.
     
  7. theANMATOR2b

    theANMATOR2b

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    7,790
    Also wanted to mention - I think the way you implemented ads was very well done. Non-aggressive and unforced.
    Well done.
     
  8. overweightcat

    overweightcat

    Joined:
    Aug 23, 2013
    Posts:
    12
    Hi there , thank you so much for the feedback !
    We do use another third party program like Spine for the animation
    Thank you so much :D , we're now trying to improve the perfomance on the future update :) !
     
  9. overweightcat

    overweightcat

    Joined:
    Aug 23, 2013
    Posts:
    12