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Char the Maya character rig

Discussion in 'Works In Progress - Archive' started by FloydBishop, Dec 22, 2014.

  1. FloydBishop

    FloydBishop

    Joined:
    Dec 22, 2014
    Posts:
    3
    Hello everyone,

    Here is a character I've created named Char.He's a fully functional Maya character rig that works in Maya 2012 and newer. He's ready for animation and export to Unity, built to the same specs I use when I make games at my day job.

    I'm wondering what you think of the character, what else you would like to see, and what I should include if I were to submit this to the Asset Store?

    Thanks in advance!
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    A character like that deserves per-bone squash & stretch - though Unity doesn't like it.

    Is he compatible with mayaLT? A Max version would be nice too. :)
     
  3. FloydBishop

    FloydBishop

    Joined:
    Dec 22, 2014
    Posts:
    3
    He should work fine in MayaLT. You should also be able to scale his bones, though you would have to do that manually. I've also released an animation pack with him. Fourteen animations for $5.