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Can't build project "System.Reflection.ReflectionTypeLoadException "

Discussion in 'Flash' started by EricD, Apr 17, 2012.

  1. EricD

    EricD

    Joined:
    Sep 7, 2011
    Posts:
    128
    When I try to build my project for flash I get this error:

    Code (csharp):
    1. Internal compiler error. See the console log for more information. output was:
    2. Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
    3.   at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
    4.   at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
    5.   at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0
    6.   at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0
    7.   at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0
    8.   at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0
    9.   at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
    10.   at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
    11.  
    Has anyone got an idea what's going on here? The game runs fine on all other platforms.
     
  2. EricD

    EricD

    Joined:
    Sep 7, 2011
    Posts:
    128
    anyone?
     
  3. Rodrigo

    Rodrigo

    Joined:
    Nov 2, 2009
    Posts:
    5
    Does it also work for the web target?

    Do you have only source code or also libraries in your project?
     
  4. EricD

    EricD

    Joined:
    Sep 7, 2011
    Posts:
    128
    I use Prime31 plugins for iOS Mac. I guess I can remove them and see what happens.
     
  5. EricD

    EricD

    Joined:
    Sep 7, 2011
    Posts:
    128
    removing all plugins fixed it.