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Candy Maniacs

Discussion in 'Works In Progress - Archive' started by im, Sep 20, 2014.

  1. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,408



    Before we start just keep in mind that anything that you read here is subject to change at any time for any reason without notice...


    Features
    + Free to Play
    + Player Driven Story
    + Open Sandbox For Your Imagination

    + Action Elements
    + Adventure Elements
    + Strategy Elements
    + Casual Gameplay
    + Level Builder

    + Action Packed Battles
    + Endless Enemy Hordes
    + Almost Unbeatable Bosses
    + Large Numbers Of Playable Characters
    + Even Larger Numbers Of Enemies
    + Non Playable Characters
    + Tons Of Weapons
    + Unimaginable Rewards
    + Armour
    + Skills
    + Quests

    Gameplay
    + Single Player Campaign
    + Cross-Platform Multiplayer
    + Co-op and Local Co-op
    + Plenty Of Game Modes

    Platforms
    + PC
    + Mac
    + Linux
    + Web

    Languages
    + English
    + Others


    Steam Greenlight Concept (please visit and let us know what you think!)
    http://steamcommunity.com/sharedfiles/filedetails/?id=316205584

    Steam Community Group
    http://steamcommunity.com/groups/CandyManiacs

    IndieDB
    http://www.indiedb.com/games/candy-maniacs

    Wiki
    http://candy-maniacs.wikia.com

    Twitter
    https://twitter.com/the_game_studio


    Screenshots

    http://imgur.com/a/XnE7h#0

    WebPlayer (Sneak Peek)

    http://candymaniacs.github.io/WebPlayer/WebPlayer.html


    Main Menu


    Gameplay (epic action packed battles against endless hordes of attacking zombies in colorful candy filled levels with gore and loot flying all over the place)









    Built-In Level Builder (allows players to make their own candy filled levels)



    Behind The Scenes

    Candy Maniacs

    Episode 1 "The Kingdom of Candy"
    Part 1 "The Saga Of The Candy King"


    In a distant far corner of the Realm of the Imagination exists the tiny, insignificant and unimportant Kingdom of Candy ruled by the once good and noble Candy King.

    Unfortunately for it's peaceful inhabitants the Candy King now twisted (corrupted) by greed, wealth and power plots to enslave (and destroy) the Kingdom of Candy in his bid to gain even more wealth and power.

    In Part One of Episode One of "The Saga Of The Candy King" you, our most unlikeliest of hero, will battle along side other unlikely heroes to defeat the approaching forces of evil who now threaten and attack the once tranquil lands and its inhabitants.

    In future parts and later episodes you alongside others will again be called upon to defend the Kingdom of Candy, defeat the forces of evil, overthrow the traitorous Candy King, free the enslaved inhabitants of Kingdom of Candy, restore the Kingdom of Candy to peace and tranquility and to bring and enshrine justice, freedom and prosperity on the now ruinous Kingdom of Candy.

    But that is for another day and time, for now modest beginnings and thus began "The Saga Of The Candy King"...

    So beware Dentists, Doctors and Dieticians and prepare yourselves for the wildest, wackiest, nuttiest, craziest, zaniest, silliest, looniest, funniest, grooviest, dreamiest, tastiest, sweetest, tartiest, sourest, yummiest, gummiest, gooiest, chewiest, crunchiest, meltiest, confectionery delightful, calorie packed video game that will ever be released!

    We hope to make Candy Maniacs a fun filled, over the top action packed game where you can solo or team-up and join forces, as well as, play together with your friends from all over the world to fight, defeat, defend against in giant epic battle of wave after wave of endless hordes of evil, villainous, murderous, ruthless, maniacal, traitorous, diabolical, frightful, hideous, scariest enemy zombies, daemons, skeletons, monsters, aliens, dinosaurs, and almost unbeatable bosses.

    And for your valiant efforts you will rewarded beyond your wildest dreams endless mounds of loot, unimaginable treasures, piles of coins, mountains of gems for you to collect, horde, trade and sell for ingame items.

    When finally completed the game will let you earn, gather, collect, build, forge, craft, repair, farm, unlock, level, upgrade, pickup, drop, trade, buy and sell to your heart's content.

    You will also be able to unlock, customize and level your characters and unlock and upgrade armour and weapons and unlock and learn skills and spells and hatch pets, as well as, loot, buy, sell scrolls, books, recipes and blueprints and potions.

    On top of what we have already have plans to add things such as personal homestead and store front, trading system, farming, building, crafting and forging to the game.

    Where you will be able to join forces with other players to defeat endless waves of enemies in an epic campaign featuring our delicious candy filled levels where all your dreams and nightmares will come true against unspeakable evil or play with and against multi players from all over the globe running on different platforms.

    The game promises to include a largest assortment of candies, flavors, colors, characters, enemies, weapons, armour, skills and spells ever assembled and entrusted to mare mortals.


    We hope that his game will appeal to players of different ages and genres and to ensure that we plan over the months and years to come on adding elements from Action, RPG, Casual, Strategy, Survival genres.

    Best of all at the heart of the game is an open sandbox for your imagination build around a level builder that we hope will unleash your limitless, wildest, craziest dreams and that will enable you to express your most inner desires and allow you make and share and play with their others your own dream or nightmare levels full of their favourite yummy candies againt the most frightful of enemies!

    So now that we hopefully sold you on the game and got your attention, peaked your interest here is what we have been working on over the past year and what we plan to be working on over the next couple years and beyond, including things that we would like to have, but sadly may never be able to get to, unless we win the Mega Millions lottery.


    What's Cooking
    Presently we have in the following things in development

    Core Game Logic

    Characters

    Enemies

    Spawn Points (Players / Friendlies / Enemies / Bosses / Loot)

    Animations

    Sounds Effects

    Particle Effects

    Background Music

    Ambient Sounds

    User Interface

    Meshes

    Textures

    Lighting

    Navigation (Pathing / Steering)

    Base Map

    Character (Selection / Creation)

    Game Settings (Game / Hud / Audio / Video / Keyboard / Mouse)

    Single Player PvE Campaign

    Cross Platform Player Hosted Local / Internet Multi Player PvE Coop Campaign

    Weapons (Pickup / Drop / Use / Buy / Sell)

    Armor (Pickup / Drop / Use / Buy / Sell)

    Coins (Pickup, Use)

    Potions (Pickup / Drop / Consume / Buy / Sell)

    Spells / Skills (Pickup / Drop / Use / Sell / Buy / Level)

    Quests / Rewards (Accept / Abandon / Complete)

    Mini Map (Basic)

    In-Game Inventory (development)

    In-Game Inventory Belt (development)

    In-Game Shop / Store

    Cross Platform (PC, Mac, Linux)

    Console

    Logger


    After the above is done in the future we hope to add support for the following

    Cross Platform Player Hosted Local / Internet Multi Player PvP Game Modes (Death Match, Team Death Match, Capture the Flag, Capture and Hold, Conquest, Domination, Survival, Endless)

    5 (or more) Game Difficulty Levels

    Level Builder

    Characters (Unlock / Customization)

    Chests (Open / Close / Loot)

    Weapons (Unlock / Level / Trade)

    Armor (Unlock / Level / Trade)

    Spells / Skills (Unlock / Learn / Trade)

    Potions (Unlock / Trade / Level)

    Pets (Unlock / Pickup / Drop / Trade / Sell / Buy / Hatch / Use / Level)

    Global Inventory / Vault

    Personal Homestead / Stronghold

    Personal Store Front / Shop

    Trading System

    Dynamic Weather

    Day and Night Cycles

    Crafting and Forging (Weapon / Armour / Item)

    Building

    Farming

    Degradation / Repairing (Weapons / Armor / Items)

    Personal Stats (every imaginable / conceivable stat)

    Mini Map (Advanced)

    In-game Map

    Wave Editor


    And after the above is completed and have been Steam Greenlight approved we plan to add support for

    Steam Cloud

    Steam Achievements

    Steam Leaderboards

    Valve Anti-cheat

    Steam Workshop (so you can share your creations and find those of others more easily)

    Steam Trading Cards


    Last, but not least, on our wish list is support for

    Hand-held Controllers

    Ground, Water and Air Vehicles

    Terrain Editor (Terraforming)

    Voxel Engine

    Community Developer Kit

    The Kitchen Sink



    Candy Maniacs' The Kingdom of Candy "The Saga Of The Candy King" sneak peek is a standalone version of our now famous Candy Land level based on original work by Emilie Rodgers, www.emilierodgers.com



    Candy Maniacs
    All Natural
    No Artificial Sweeteners
    No Artificial Coloring
    No Artificial Flavors
    Low Calorie
    Low Fat


    Ingredients
    I'd Tell You, but Then I'd Have to [insert verb here] You
    Special Sauce
    Magic Pixie Dust
    Other Secret Ingredients

    Candy Land Level

    Emilie Rodgers www.emilierodgers.com

    Dungeon Breaker Starter Kit https://www.assetstore.unity3d.com/en/#!/content/10043
    Hardworker Studio (Rachan N.) https://www.assetstore.unity3d.com/en/#!/publisher/2923

    (Level Builder temporarily using heavily modified version of GizmoRenderer.cs while we workout issues with our own Mesh based gizmo.)
    Object Transform https://www.assetstore.unity3d.com/en/#!/content/11574
    rqhnaruto https://www.assetstore.unity3d.com/en/#!/publisher/4482


    Tools
    Unity 4.5 Indie http://unity3d.com/unity
    Unity Technologies http://unity3d.com/

    Mad Mesh Combiner https://www.assetstore.unity3d.com/en/#!/content/18602
    Mad Pixel Machine https://www.assetstore.unity3d.com/en/#!/publisher/2898

    Paint.NET http://www.getpaint.net/
    dotPDN LLC http://www.dotpdn.com/

    Gimp http://www.gimp.org/
    The Gimp Team http://www.gimp.org/team.html


    Special Thanks
    GTGD S1 http://store.steampowered.com/app/269570/?snr=1_5_1100__1100
    GTGD S2 http://store.steampowered.com/app/292350/?snr=1_5_1100__1100
    Gamer To Game Developer http://www.gamertogamedeveloper.com/

    Hack & Slash RPG http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial
    BurgZerg Arcade LLC Production http://www.burgzergarcade.com/

    Unity Tutorial Series http://unity3d.com/learn/tutorials/modules
    Unity Technologies http://unity3d.com/

    Unity Asset Store https://www.assetstore.unity3d.com/en/
    Unity Technologies http://unity3d.com/

    GitHub https://github.com/
    for hosting Candy Maniacs Web Player

    imgur http://imgur.com/
    for hosting Candy Maniacs Screenshots

    Value Corporation http://www.valvesoftware.com/
    for Steam Greenlight


    Brought To You By
    The Game Studio https://twitter.com/the_game_studio
    "We love making games as much as we love playing them..."


    Made By Nice Humans On The Good Earth Using What's Left Of Their Teeny Tiny Minds And Their Giant Egos
     
    Last edited: Oct 30, 2014
  2. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,408
    Candy Maniacs 1.0.1.0 09/22/2014 Sneak Peek is out!

    Web Player
    http://candymaniacs.github.io/WebPlayer/WebPlayer.html

    Changes
    + Doubled the number of zombies
    + Added support for localization
    + Decreased cool-down time between zombie attacks
    + Added background music
    + Added grey and red zombies
    + Added splash texture to Settings dialog
    + Added both character to the Main Menu screen
    + Updated Credits
    + Player stats are no longer lost when player dies
    + Player now faces in the direction of the camera
    + Character icons now match character types
    + Camera no longer clips through things so much
    + Reduced height that characters can automatically step over
    + Some additional candies added to map
    + Fixed number of bugs that resulted in exceptions being thrown
    + Fixed number of bugs that affected Remove Character
     
  3. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,408
    Candy Maniacs 0.2.0.0 09/30/2014 Sneak Peek is out!
    http://steamcommunity.com/sharedfiles/filedetails/updates/316205584/1412104464

    Web Player
    http://candymaniacs.github.io/WebPlayer/WebPlayer.html

    Changes
    + Added ability for character to learn new skills by reading scrolls that players can buy or pickup
    + Added survivor characters that begin without any weapons, armor, shields, items, skills or coins
    + Added an assortment of candy inspired weapons, shields and armor
    + Added player hurt effect
    + Added invisible boundaries
    + Added collect keys quest
    + Added collect scrolls quest
    + Added collect coins quest
    + Added scroll pickups
    + Added scrolls to zombies drop list
    + Added scrolls to npc vendor item list
    + Add key pickups
    + Added keys to zombies drop list
    + Added keys to npc vendor item list
    + Add full health potion pickups
    + Added full health potion to zombies drop list
    + Added full health potion to npc vendor item list
    + Add full mana potion pickups
    + Added full mana potion to zombies drop list
    + Added full mana potion to npc vendor item list
    + Changed keys that u buy to be more like pickups
    + Game now remembers what character was selected
    + Game now remembers what quests were active
    + Game now remembers which skill was last used
    + Game now remembers the states and position of stats dialog
    + Game now remembers the states and position of items dialog
    + Game now remembers the states and position of skills dialog
    + Game now remembers the states and position of quests dialog
    + Vender now buys back items at 50% discount
    + Sounds are now played when mouse goes over button controls
    + Sounds are now played when buttons are clicked
    + Doubled the time dropped items exist
    + Fixed broken walking backwards
    + Fix bug where the wrong skill in the shortcut bar would be activated
    + Icons are now screenshots of items
    + Redid pickup quests logic to count when items are picked up and not use the number of items in the characters inventory
    + Changed version number to begin with 0
    + Quests dialog now stays opened until closed
     
  4. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,408
    Latest Web Player
    http://candymaniacs.github.io/WebPlayer/WebPlayer.html

    Hot Fixes

    Sneak Peek 0.2.0.3 10/01/2014
    + Music now stops playing when quitting the game
    + Fixed bug that broke Create Character
    + Fixed bug that resulted in the selected character not being remembered
    + Fixed bug that resulted in the last character continuing to be displayed after it was removed

    Sneak Peek 0.2.0.2 09/30/2014
    + Fixed label on Respawn button in Respawn dialog

    Sneak Peek 0.2.0.1 09/30/2014
    + Fixed label on Start button in Character Creation dialog
     
  5. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,408
    Candy Maniacs 0.3.0.0 10/13/2014 Sneak Peek is out!
    http://steamcommunity.com/sharedfiles/filedetails/updates/316205584/1413270786

    Web Player
    http://candymaniacs.github.io/WebPlayer/WebPlayer.html

    Changes
    + New prettier UI
    + Added Level Builder (so you can create your own candy filled levels!)
    + Added ability to select level, game mode and difficulty level
    + Added support for screen resolutions of 800x600 and greater
    + Added partial, incomplete and untested support for joystick controllers
    + Added shortcut keys to toggle player stats, skills, items and quests dialogs
    + Fixed issue where shortcut bar where text would not always display in white
    + Gravity now slightly funky floaty bouncy (try running downhill)

    Screenshots
    http://imgur.com/a/XnE7h#0


    Keyboard, Mouse and Controller Bindings
    http://candymaniacs.github.io/keyboard_mouse_controller_bindings.html


    - Gravity turned out to be a little too much funky floaty bouncy for our tastes so we will be toning it down a notch. ;)
     
    Last edited: Oct 14, 2014
  6. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,408
    Candy Maniacs 0.4.0.0 10/28/2014 Sneak Peek is out!
    http://steamcommunity.com/sharedfiles/filedetails/updates/316205584/1414550469

    Web Player
    http://candymaniacs.github.io/WebPlayer/WebPlayer.html

    Changes
    + Added new free for all, frenemies, mad house and insane asylum single player game modes
    + Added smaller scaled version of CandyLand level
    + Added candy themed pickups to boss zombie drops
    + Added out of bounds objects to level so that characters cannot walk off the level
    + Players are now able to interact with NPC characters when close by using the new interact binding
    + Changed AI logic so that ai characters are move lively
    + Redid safe area logic so that enemies will now ignore the target when they enter a safe area
    + Increased size of spawn areas so that characters are spread out more
    + Changed to new bouncy bouncy gravity
    + Reduced how high characters can jump
    + Now when characters are removed any associated information is completely deleted from saves
    + Helm now has an inside texture
    + Made numerous changes to UI code so that it will behave as more expected
    + Changed style of scrollbars to match rest of UI
    + Scroll icons are now used to represent scrolls
    + Stats level up button now only displays for stats that can be leveled up
    + Dialog position and state are now saved as soon as it changes
    + Cursor is now locked when player respawns
    + Added numerous new keyboard bindings, mostly for future use
    + Added pickups to level builder
    + Added endless fun, free for all, frenemies, mad house and insane asylum spawners to level builder
    + Level builder duplicate operation now uses the position, rotation, and scale of the source game object
    + Level builder assets now scale properly
     
  7. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,408
    Candy Maniacs 0.5.0.0 11/19/2014 Sneak Peek is out!
    http://steamcommunity.com/sharedfiles/filedetails/updates/316205584/1416446407

    Web Player
    http://candymaniacs.github.io/WebPlayer/WebPlayer.html

    Changes
    + Added support for character customizations
    + Added character customization dialog
    + Added customizable survivor character
    + Removed survivor 1 character
    + Removed survivor 2 character
    + Added torch weapon, pickup and level builder asset
    + Friendlies now flee when severely wounded
    + Frenemies now flee when severely wounded
    + Included numerous tweaks and improvements to ui
    + Added 5 second respawn delay
    + Added fog level builder asset
    + Added custom spawner level builder asset
    + Swordsmans no longer start with stomp and blue spirit skills
    + Berserkers no longer start with blue spirit skill
    + Wizards no longer have start with stomp skill
    + Greatly increased distance zombies will move towards targets
    + Fixed issue that resulted in characters not always attacking when they should have been
    + Fixed issue where pickups fall through ground
    + Reduced greatly how far gold will be thrown when it is spawned
    + Changed it so that pickups do not roll as much
    + Characters now immediately attack their target as soon as they move into attack distance
    + Characters now gets slightly closer to target before attacking them
    + Reduced by 50% the number of characters spawned in insane asylum game mode
    + Reduced by 50% the number of characters spawned in free for all game mode
    + Reduced by 50% the number of characters spawned in mad house game mode