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can i make a mask affect one object

Discussion in 'Shaders' started by davidcummings, Nov 25, 2014.

  1. davidcummings

    davidcummings

    Joined:
    Nov 7, 2014
    Posts:
    5
    hi guys, this is my first post on here, my problem is: i'm animating a screen with a big hand holding a sword putting down to the ground, exactly like this:

    (from 13:01-13:04)
    can i make a mask that only hide the hand&sword but not the background, then i could slice down that mask and they slowly appear
    i can make this effect in 3ds max & edit it on AE but in Unity this is impossible, i searched on google but nothing match my question
    hoping for some help !!
    ps: pls pardon my bad Eng, and i only new in Unity, about 2 weeks :D
     
  2. mouurusai

    mouurusai

    Joined:
    Dec 2, 2011
    Posts:
    350
    Pay attention to model 2nd uv set and mask texture setting (clamp, alpha from grayscale).
     

    Attached Files:

    davidcummings likes this.
  3. davidcummings

    davidcummings

    Joined:
    Nov 7, 2014
    Posts:
    5
    thank so much, thats it