Hello, I am making a game that is based on a mental hospital, you are the person in charge of watching the cameras to make sure the people inside the hospital are safe. Picture of TVs for Cameras: (Prototype) I am trying to make the view output of each camera on to each of the boxes (6) Could anyone help me with this? Thanks!
Hello I think you misunderstood me, I am asking if there was a way I could drag and drop the camera on to the game object and make the game object texture the camera render. How do I do that?
yes, there is instructions for that in the render texture page: Example A very quick way to make a live arena-camera in your game: Create a new Render Texture asset using Assets->Create->Render Texture. Create a new Camera using GameObject > Create General > Camera. Assign the Render Texture to the Target Texture of the new Camera. Create a wide, tall and thin box Drag the Render Texture onto it to create a Material that uses the render texture. Enter Play Mode, and observe that the box’s texture is updated in real-time based on the new Camera’s output. result is like here: http://unitycoder.com/blog/2015/04/25/creating-car-mirror-with-rendertexture/
Thank you so much for the instructions! I never knew it was that easy! Now, time to save the scene and move on!