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C# Tutorial: Textures, Meshes, and Noise

Discussion in 'Works In Progress - Archive' started by Jasper-Flick, Aug 19, 2014.

  1. Jasper-Flick

    Jasper-Flick

    Joined:
    Jan 17, 2011
    Posts:
    957
    Another month, another tutorial! This time I'm writing one that lets you create textures and meshes, then make things more interesting by using pseudorandom noise. And we go all the way, from Value noise to Perlin noise, from 1D to 3D, fractal, and with analytical derivatives.

    textures-meshes-and-noise.jpg
    Mesh displaced with Perlin noise, normals computed from derivatives.

    The big question is whether Simplex noise and Curl noise will be covered as well. If I reach my next goal on Patreon before the end of August, they will be included!

    Now I'm off to make some more noise.
     
  2. Jasper-Flick

    Jasper-Flick

    Joined:
    Jan 17, 2011
    Posts:
    957
  3. Jasper-Flick

    Jasper-Flick

    Joined:
    Jan 17, 2011
    Posts:
    957
    Here's a slice of 3D Perlin noise.

    noise-tutorial-p3d.jpg