I am working on a 2d action/ platform and i'm encountering a memory usage error when i try to build it. My system has 3 Gb ram but I've heard Unity consume a huge amount of memory upon building apps. What can i do to reduce it? I'm using the free Psm version of Unity. I've tried changing the Sprite filter to Point but i don't know what else to do from there. Current resolution is 1024 but lowering it destroys the image files. How can i reduce memory use without reducing the quality of my images?
I build my game and found in the Editor Log the following: Build Report Uncompressed usage by category: Textures 12.8 mb 17.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 53.9 kb 0.1% Shaders 0.0 kb 0.0% Other Assets 36.6 kb 0.0% Levels 51.9 kb 0.1% Scripts 2.0 mb 2.8% Included DLLs 6.4 mb 8.9% File headers 16.4 kb 0.0% Complete size 72.4 mb 100.0% How can this sum result in 72.4 MB