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Branches for Unity

Discussion in 'Assets and Asset Store' started by Roy_Theunissen, Feb 19, 2015.

  1. Roy_Theunissen

    Roy_Theunissen

    Joined:
    Apr 2, 2013
    Posts:
    11
    Available on the Asset Store​

    This thread is about Branches for Unity : a lightweight, easy to use, easy to extend node editor.
    To demonstrate how easy it is to build node-based systems it comes with a Logic, Dialogue and Behaviour tree.

    It is intended for prototyping, separating design from implementation and as a base for new systems.

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    Why Branches for Unity?

    • It has full Unity 5 Support
    • Contains fully functional Logic, Dialogue & Behaviour trees
    • You can directly access variables and methods from Components
    • It has an intuitive interface inspired by Mecanim
    • It has been created with thorough extensibility in mind
    • Supports Auto Live Link for real-time debugging

    This thread

    I'm personally using Branches for Unity as a starting point for my own game systems that require data that would otherwise have to be created using a complicated text file or a large transform hierarchy.

    I'm curious to see what you guys think of it, I'd like to find things that I can improve upon and also I'd very much like to see what you guys are doing with it. Thank you for your time.
     
    OnePxl likes this.
  2. FisherM

    FisherM

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    Dec 28, 2013
    Posts:
    366
    Could this be used for a tech tree?
    Could you find a node by name or id and then find all nodes connected to a parent terminal?
     
  3. Roy_Theunissen

    Roy_Theunissen

    Joined:
    Apr 2, 2013
    Posts:
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    Yes, a dictionary is maintained of all nodes by name, so you can look them up efficiently.

    That's why unique names are generated when you create a new node, although you still have the option to rename it (it checks that the name isn't already used).

    There are also built-in methods for a node to find all nodes that are connected to a slot.
     
  4. andyz

    andyz

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    Jan 5, 2010
    Posts:
    2,269
    Is the view zoomable?