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Brackeys Inventory and Unity PSM

Discussion in 'PSM' started by thrnsoft69, Aug 9, 2014.

  1. thrnsoft69

    thrnsoft69

    Joined:
    Jun 28, 2014
    Posts:
    2
    Anyone have any success implementing Brackey's Inventory System (either Javascript or C#) under the Unity PSM Editor? I have tried both C# and Javascript versions with little success. The Javascript version works fine under the Unity | Build for PC but it produces multiple errors under Unity for PSM.
     
  2. jesusluvsyooh

    jesusluvsyooh

    Joined:
    Jan 10, 2012
    Posts:
    377
    A paste of these errors would be useful ;)
     
  3. thrnsoft69

    thrnsoft69

    Joined:
    Jun 28, 2014
    Posts:
    2
    Here are the errors I have:

    Assets/Inventory/Scripts/Character.js(188,54) BCE0019: 'equippedWeaponVersion' is not a member of 'Object'.

    Assets/Inventory/Scripts/Character.js(191,40) BCE0019: 'name' is not a member of 'Object'.

    Assets/Inventory/Scripts/Character.js(267,53) BCE0019: 'Contents' is not a member of 'Object'.

    Assets/Inventory/Scripts/Character.js(267,82) BCE0019: 'MaxContent' is not a member of 'Object'.
     
  4. PeterD

    PeterD

    Joined:
    Feb 6, 2013
    Posts:
    120
    I was about to post what I think the issue is but, it's probably more useful to you to debug the code yourself. Reason being that if the problem is what I think it is then, if you can't see it yourself, you'll pretty much be asking the people on this board to write your game for you. I know that sounds a bit harsh but, the errors you've posted are actually 100% self explanatory.