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Bolt Networking Middle-ware setup with Realistic FPS Prefab HELP!

Discussion in 'Multiplayer' started by RealAspireGames, Nov 25, 2014.

  1. RealAspireGames

    RealAspireGames

    Joined:
    Dec 24, 2013
    Posts:
    265
    Hello!
    I am currently working on multiplayer for my game and I recently purchased bolt networking middleware from the asset store!
    I am wondering if anyone could help me with setting this asset up with realistic FPS Prefab?
    Any support is greatly appreciated!

    Thank you!
     
  2. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,685
    I can't help you ... except to point you toward the current version of Bolt and the networked shooter tutorial on GitHub. (I'm guessing you are using the asset store version and not the updated version of Bolt.)

    To get access to Bolt on GitHub, you have to PM fholm with your Bolt invoice number and he'll get you set up. That's basically how everyone is doing it right now.
     
  3. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,685
    Also, I should mention that if Bolt isn't working for you, there's a multiplayer version of UFPS in the works, and a multiplayer version of Shooter AI that's already in the store.

    I can't think of any solution right now that has been heavily battle-tested and made easy to use by non-programmers.
     
  4. RealAspireGames

    RealAspireGames

    Joined:
    Dec 24, 2013
    Posts:
    265
    Alright thank you for the advice! I will check those out! I have UFPS I just really need them to release the multiplayer addon soon kind of on a deadline,