Search Unity

blender models

Discussion in 'Scripting' started by Shonysky, Dec 23, 2014.

  1. Shonysky

    Shonysky

    Joined:
    Mar 29, 2014
    Posts:
    44
    i saw a tutorial at the youtube about exporting blender models to unity, some people use script, i already tried with the script and didn't worked, i also tried saving the file in .fbx and that didn't worked as well...
    can someone tell me if i can, and if i can, how to?
     
  2. BenZed

    BenZed

    Joined:
    May 29, 2014
    Posts:
    524
    If you just place .blend files into your assets directory, unity should do this automatically
     
  3. Suddoha

    Suddoha

    Joined:
    Nov 9, 2013
    Posts:
    2,824
    It should also work with .fbx if you do not need all the stuff that a .blend files contains. What exact problem do you encounter?
     
  4. Shonysky

    Shonysky

    Joined:
    Mar 29, 2014
    Posts:
    44
    it can't export, im clicking Assets > Import new Package and that doesn't works
    i'm trying to drag to the unity, and that also doesn't works
     
  5. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Import new package has nothing to do with importing models, that's only for Unitypackages. Just save the file in your project, same as every other type of asset.

    --Eric
     
  6. Shonysky

    Shonysky

    Joined:
    Mar 29, 2014
    Posts:
    44
    ok, my mistake, sorry, i'm clicking on the right button now, but, it's exporting more than a model, it's exporting the avatar and a simple animation
     
  7. Suddoha

    Suddoha

    Joined:
    Nov 9, 2013
    Posts:
    2,824
    When you export the model as .fbx, you've got several options to include/exclude components and objects. E.g. lamps, animation, only the selected object or everything and so on. You may need to scroll down a bit.

    If you only need the model, it's often the best choice. If you need to export complex object i'd also say recommend to do what @BenZed suggested, as long as you're not quite sure what to (un)check. In this case, just save (not export) the file and drag and drop it into your project, unless you have not already saved them to your asset folder