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Blend shapes beyond 100% ?

Discussion in 'Editor & General Support' started by JovanD, Sep 4, 2015.

  1. JovanD

    JovanD

    Joined:
    Jan 5, 2014
    Posts:
    205
    Hello guys i noticed blend shapes won't strech the model beyond 100, is that unity specific bug or did i export the model wrong? It's really mission critical for me that blend shapes go beyond 100% strengh, thanks in advance.
     
  2. MikeUpchat

    MikeUpchat

    Joined:
    Sep 24, 2010
    Posts:
    1,056
    The Unity Blendshape system limits the range from 0 to 100% you can't do any out of range stuff, you can only adjust your original blendshapes in your 3d editor to get the effect you need in the 0 to 100 range, or the only other alternative is to use MegaFiers, it has a complete morphing system and you allows you to use any range on the morphs.