Hello ! I've done some researches but I don't find exactly what I'm searching for. It's a problem about "blending mode" as photoshop can do. I've got a sphere and I want it to disapear where it's black. But Black, due to the lighting. In fact, all surface tends to be black on screen will disapear... I'm not sure to explain my needs corectly. It can be like "Lighten" or "Screen" in Photoshop. Is there someone to help me with that? J
I'm not quite sure I understand the scenario you're after, but "Lighten" overlay mode selects the lighter of either the source or destination colour. You can achieve this effect in a shader by setting: BlendOp Max Blend One One I think "Screen" mode multiplies the inverse of the blend with the base colour. So that would be: BlendOp Add (the default) Blend OneMinusDstColor Zero