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Baked lightmap is transparent?

Discussion in 'Global Illumination' started by RyuMaster, Aug 20, 2015.

  1. RyuMaster

    RyuMaster

    Joined:
    Sep 13, 2010
    Posts:
    468
    Hi! I am getting odd behaviour for the baked lightmap, when using LODGroups (Unity 5.2);


    LODGroup settings;
    upload_2015-8-20_16-16-47.png
    The LOD0 Shows fine;

    upload_2015-8-20_16-16-3.png
    The LOD0 Lightmap View

    upload_2015-8-20_16-16-23.png

    Now, all secondary lods are like that:


    upload_2015-8-20_16-17-40.png

    upload_2015-8-20_16-17-54.png


    Like, lightmap is transparent for them or somethings. Though its all baked fine. Is it a bug, or I am missing something?
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi! This is because you have to light your lightmapped LODs with lightprobes.
     
  3. RyuMaster

    RyuMaster

    Joined:
    Sep 13, 2010
    Posts:
    468
    I see, thank you for the reply.