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Avoid using the built in physics for a small MMO FPS (e.g. 32 players) game?

Discussion in 'Multiplayer' started by Zenov, Jul 28, 2014.

  1. Zenov

    Zenov

    Joined:
    Jul 28, 2014
    Posts:
    53
    Hi all,
    I have read in several places to avoid using the built in physics (like applying an impulse for jumping) when making a mmo game. They suggest directly manipulating the velocity and adding your own gravity. These posts were all over a year old. I'm just curious if this is still true with the newest version of Unity. I just want to verify if this is true before making my game. Thanks! :)

    I'm new to making games with Unity, so I have a lot to learn. Just trying to find the best method for syncing the physics, so any tips are greatly appreciated!
     
  2. BFGames

    BFGames

    Joined:
    Oct 2, 2012
    Posts:
    1,543
    Do you have an authoritative setup?
     
  3. Zenov

    Zenov

    Joined:
    Jul 28, 2014
    Posts:
    53
    Last edited: Jul 28, 2014