now i have a mp3 audio load by WWW class, but the length is just half of the real length, test code can be very simple, and it happened on Android, i think this is a Bug Code (CSharp): AudioClip audio = www.audioClip; Debug.Log("audio.channels:" + audio.channels); Debug.Log("audio.length:" + audio.length); and it can just play half of the audio
Code (CSharp): AudioClip audio = www.GetAudioClip(false, true); Debug.Log("audio.length:" + audio.length); if i use this code, the out put length is half too, but the audio can play full..... anyone has some ideas?