I read a bunch of posts on this but am still sort of confused. Can I attach a script to a GameObject at runtime? If so, how would I do this? Thanks! -- Clint
Sure you can. // Adds the script named FoobarScript to the game object gameObject.AddComponent ("FoobarScript"); // Adds the sphere collider to the game object gameObject.AddComponent ("SphereCollider"); Might I also direct your attention here: http://unity3d.com/Documentation/ScriptReference/20_class_hierarchy.html This tells you what Objects you can create and how to access them. It also has a lot of Code Examples. The code above is actually copied from there, due to my laziness. So remember, the docs are your friend.
Necro from 2006, that's impressive. I didn't even know Unity was around then, and it was apparently version 2 based on that link.