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atc game

Discussion in '2D' started by thatisright, Jul 31, 2015.

  1. thatisright

    thatisright

    Joined:
    Jul 7, 2015
    Posts:
    1
    The ground control simulator should have the following functions:

    1) Show the tracks of aircrafts

    2) Assigning gates to aircrafts

    3) Able to read the input of taxiways and follow the path( like J H J1 means taxi to taxiway J,then taxiway H, and hold at holding point J1)

    4) Able to reply the input

    5) Able to detect crashes

    6) Able to let new aircrafts enter the radar screen by landing automatially.

    7) Able to move the radar(the radar should be quite large)

    I am new to unity though I know the programming, so can anyone guide me? Like giving relevant websites or information that I should be familiar with?
     
  2. Connor_Epic

    Connor_Epic

    Joined:
    Jun 30, 2015
    Posts:
    3
    I know this isn't much help but you should definitely read the documentation (if you haven't already), You should also read up on detecting collisions and moving a gameobject to a particular point.