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Assign Animations

Discussion in 'Editor & General Support' started by hurrdurivan, Aug 22, 2014.

  1. hurrdurivan

    hurrdurivan

    Joined:
    May 8, 2014
    Posts:
    15
    Hey,

    I did some research around the internet and I could not find anyone with the same problem as me, so I'll be asking here.

    I'm more or less new to Unity, so bear with me.

    I exported my animations as .fbx files on 3Ds max, however, they weren't stacked together, each one of them came out as one model + bone + animation, since I made them on separated scenes but with the same model.

    Here's what I mean:



    Each one of these models has the same bone but a different animation. (atk01, atk 02, groggy, stand, etc).

    The models are OK and the animations play fine on the right corner, but how can I assign all these animations/Takes to one single model?

    Thanks!
     
  2. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    Expand the model with the animation you want to use and drag it to the animation component on the one you want to play it.