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AssetPostprocessor and reimporting only some fbx

Discussion in 'Scripting' started by Issam, Feb 11, 2016.

  1. Issam

    Issam

    Joined:
    Dec 18, 2012
    Posts:
    37
    We use a lot of assetPostProcessor in our game Right now the only way to force a reimport when modifying one is to change the GetVersion() number, but that force a reimport of everything, even FBX that won't be modified by the change. Is there a way to give different version number to different FBX or filter what get reimported? The assetpath variable is null when GetVersion() is called.