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ArchVizPRO Interior Vol.2

Discussion in 'Assets and Asset Store' started by ArchVizPRO, Dec 8, 2015.

  1. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
    Posts:
    453


    ArchVizPRO Interior Vol.2
    ASSET STORE PAGE

    Interior Vol.2
    brings to you a beautiful industrial bedroom.
    The scene is fully lit with Precomputed Realtime GI and uses only Standard Shaders and default Camera Effects.
    Change from different light setup in a click! Switch from a morning sun to a warm sunset in realtime now is possible !
    All furniture and props are highly detailed and can be reused in any other project.

    DOWNLOAD (Windows Standalone)

    Features:
    - Unity 5 realtime GI
    - 7 Lighting Setup (switch in realtime!)
    - 20 Camera Setup
    - HD Texture
    - More than 85 Lowpoly 3D models
    - Script included
    - Advance FX

    SKETCHFAB: Models page

    HD SCREENSHOT (Click to see full resolution):










    ArchVizPRO, your secret weapon for Achitectural Visualization.

    WARNING: the fur shader ( FurFX ), is NOT included.
     
    Last edited: Dec 8, 2015
  2. SAOTA

    SAOTA

    Joined:
    Feb 9, 2015
    Posts:
    220
    Nice.
     
  3. MOSTY

    MOSTY

    Joined:
    Sep 6, 2013
    Posts:
    266
    Looks very awesome!
     
  4. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
    Posts:
    453
    Thank you. Don't forget to try the Standalone (Win) ... so you can see it in action.
    Any feedback will be much appreciate :D
     
    theANMATOR2b likes this.
  5. octopus34

    octopus34

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    Sep 7, 2014
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    2
    Does it require unity pro?
     
  6. ArchVizPRO

    ArchVizPRO

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    Apr 27, 2014
    Posts:
    453
    No. You can use Unity 5 personale.
     
  7. Cafe

    Cafe

    Joined:
    Jan 21, 2013
    Posts:
    21
    i am use unity3d 5.3.1 why my scne is look like :

    not demo :
     
  8. ArchVizPRO

    ArchVizPRO

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    Apr 27, 2014
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    453
  9. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649
    euphemism !!! :D
     
  10. Roi-Cimagine

    Roi-Cimagine

    Joined:
    Jan 20, 2016
    Posts:
    1
    Hi, I just bought the asset, how can I download the complete project without open it in Unity?
     
  11. Gunhi

    Gunhi

    Joined:
    Apr 18, 2012
    Posts:
    300
    Plan for Mobile version please
     
  12. aScarselli

    aScarselli

    Joined:
    Feb 25, 2016
    Posts:
    3
    Awesome work.
     
    Last edited: Apr 27, 2016
  13. ArchVizPRO

    ArchVizPRO

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    Apr 27, 2014
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    Thank you!
     
  14. LuxKayden

    LuxKayden

    Joined:
    May 25, 2016
    Posts:
    4
    Hi Ruggero,

    Your work is truly amazing! I just purchased this asset tonight and have started playing around with it. I am blown away.

    Thanks again for creating such a stellar asset!
     
    Last edited: Jun 21, 2016
  15. ArchVizPRO

    ArchVizPRO

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    Apr 27, 2014
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    453
    I'm glad you like it.
    Thank you for your support!
     
  16. ZackSe7en4

    ZackSe7en4

    Joined:
    Jun 29, 2016
    Posts:
    2
    Nice work! But EventSystem,Canvas_Info,Canvas missing scripts.
     
  17. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
    Posts:
    453
    Hello
    I have made many test with different Unity version and i don't have this issue.
    - Windows/Mac ?
    - Do you have imported into a new empty project?
    - What Unity version are you using?
    - Do you have compile errors?

    Please let me know and thank you for your support
     
  18. ZackSe7en4

    ZackSe7en4

    Joined:
    Jun 29, 2016
    Posts:
    2
    Hi,
    I imported into a new project, problem solved.
    Thanks anyway.
    Again, good job! really like your works.
     
  19. getwilde

    getwilde

    Joined:
    May 4, 2016
    Posts:
    18
    I assume this is using baked lighting? Am I able to rearrange/remove furniture and rebake in Unity and get the same quality?
     
  20. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
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    Hello
    This scene use Precomputed Realtime GI.
    Yes you can make all the changes you want and keep the same quality.
     
  21. NirmalenduVR

    NirmalenduVR

    Joined:
    Dec 9, 2016
    Posts:
    1
    Can't load to cardboard

    Hello I've configured to play the scene in Oculus, can't get it working in cardboard VR. I'm using the cardboard main prefab.
    Do I need specific settings for a mobile build?
    Would it run on mobile?

    Also I can't download fur shaders now, can you give another link. Thanks.
     
  22. emreboz3434

    emreboz3434

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    Jan 21, 2017
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    Is this 3d scene suitable for mobile? For google cardboard?
     
  23. mike_kennedy989

    mike_kennedy989

    Joined:
    Feb 5, 2014
    Posts:
    51
    Could we put our own models into this scene to use the setttings?
     
  24. ArchVizPRO

    ArchVizPRO

    Joined:
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    453
    Sure you can, don't forget to set them to "Static".
     
  25. Richard_fr

    Richard_fr

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    Apr 18, 2015
    Posts:
    3
    Hello Argenzio,
    I am interested to buy this asset to use it into a VR application, but because Vol2 is out since about 18 months, please could you confirm that :
    - it is VR Ready like Vol3 & Vol4 (optimized models to run smoothly)
    - you have tested it on devices like Oculus Rift and HTC Vive
    - it works on Unity 5.5 or 5.6

    Many Thanks
     
  26. joaobsneto

    joaobsneto

    Joined:
    Dec 10, 2009
    Posts:
    152
    I just bought the asset and running on Unity 2017.2.0f3 and I image is blinking. Have you ever had this behaviour? It's like always changing the lightning (lightmaps I think).

    Thanks!
     
  27. ArchVizPRO

    ArchVizPRO

    Joined:
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    Hello
    Do you have baked the GI?
    Also be sure to read the included PDF for a correct project setup.
    Thank you
     
    joaobsneto likes this.
  28. joaobsneto

    joaobsneto

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    Dec 10, 2009
    Posts:
    152
    Thanks for your response!
    I baked the AVP_Low configuration with Enlighten and no lightmap data was outputed. Then I baked with Progressive and the strange behaviour stopped. But there is still something strange happening, the vertices count changes every frame: 2 frames around 280k vertices, 1 frame around 3M vertices and then it repeats.
     
  29. erw29

    erw29

    Joined:
    Sep 27, 2018
    Posts:
    13
    Hi,

    are you planning to make this asset compatible with Unity 2019?
     
    Salvador-Romero and ina like this.
  30. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    1,080
    Looks like the postprocessing isn't setup for stack 2 / Unity 2019...

    Just bought asset and it looks like it needs an update.
     
    Salvador-Romero likes this.
  31. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    I made a new tutorial, for Quest 2 developers who want to use ArchVizPro 2, from a recent Unity Bundle.
     
    ArchVizPRO likes this.
  32. SuperRobot5

    SuperRobot5

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    Aug 4, 2016
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    3
    Hi there, Just wanting to know if this asset is compatible with HDRP?