Search Unity

Anyone want to explain to me why convex mesh can't have more than 255 polys?

Discussion in 'Scripting' started by keenanwoodall, Jul 30, 2014.

  1. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    598
    Title pretty much sums it up. I was just curious :)
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Performance.

    --Eric
     
  3. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    598
    ok cool. I wish it was an option to go over though if you don't care about performance. Or just so that you could see the collider to know that it was scaled corrctly
     
  4. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    If the object is selected, you can see the collider.

    --Eric
     
  5. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    598
    Not if its a non convex mesh collider that matches the objects mesh, at least in my experience
     
  6. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Well, yes, if the collider exactly matches the mesh you can't see it, but that also tells you that the collider is scaled correctly.

    --Eric
     
  7. keenanwoodall

    keenanwoodall

    Joined:
    May 30, 2014
    Posts:
    598
    i guess